Updated: I16
 | 01: Dark Blast |  | 40% 66% 45% 40% |  |
 | 01: Twilight Grasp |  | 80% 88% 85% 60% |  |
 | 06: Air Superiority |  | 48% 48% 21% |  |
 | 08: Shadow Fall |  | 95% 41% 52% 48% |  |
 | 16: Howling Twilight |  | 95% 60% 60% |  |
 | 22: Moonbeam |  | 74% 92% 42% 50% 44% 21% |  |
 | 26: Petrifying Gaze |  | 62% 40% 22% 18% |  |
 | 28: Fearsome Stare |  | 48% 48% 27% 74% |  |
 | 30: Tenebrous Tentacles |  | 42% 78% 47% 21% 48% 29% |  |
 | 32: Dark Servant |  | 66% 61% 42% 45% 38% 61% |  |
 | 35: Night Fall |  | 48% 95% 53% 21% |  |
 | 38: Blackstar |  | 27% 79% 79% 27% |  |
 | 41: Dark Consumption |  | 42% 83% 66.75% 42% |  |
All my builds are designed for max utility at the lowest levels. Generally, single target stuff low level, team support stuff, and most of all, your travel power and sneak/tp combo.
At the later levels, some group control and damage powers start to creep in. Depending on if you PvP or not, you might want to rearrange some of the powers in the 24 to 30 range (since the Bloody Bay level cap is 25).
But there's no question of what power to get at level 32. With 3 slots per level starting at level 33 and two slot levels per power level now (meaning you now have two levels of enhancement slots per one level of new powers), you will easily have Dark Servant fully slotted by level 34.
Play Tips
- A well known, but worth mentioning anyway, combo is the Soul Drain, Blackstar, Blue inspiration, Dark Consumption. With this you buff your attack tremendously, blast the hell out of everything, then gain enough endurance to drain whatever's left standing to put you back to near full endurance so you can keep fighting.
- The previously mentioned combo with Tar Patch as a trap and Darkest Night as a pulling move allows you to tank for the team. Once they hit the Tar Patch, run into range and fire Tenebrous Tentacles to keep them in place and proceed to use Howling Twilight, Dark Pit, and Fearsome Stare to keep them completely defenseless while your team destroys them. If you don't have a team, that's ok, because with tentacles and Night Fall, you can do a fair bit of damage yourself anyway!
Jordan's Dark/Dark/Dark (D3) Defender Guide
Page:
1 |
2 |
D3 PowersLearn about the powers that a D3 defender wields and what pools are best
[LINK] 3 |
4 |
5 |
6 |
7 |
8 | 9 |
10
Updated: I16
 | 01: Twilight Grasp |  | 57% 23% 23% 10% |  |
 | 08: Shadow Fall |  | 35% 14% 15% 23% |  |
Here are some general percentages you can reach with only uncommon (and maybe one rare) recipies at the market. You can probably reach better results than I did with rares here and there, but I wanted this to be a completely realistic build that anyone could use.
At this point, you have good attack power, the extremely useful Tar Patch and the all-powerful Darkest Night. Though I don't keep Super Speed in my final build, I have it at low levels because the Stealth procs for Sprint are too expensive at this level. With Super Speed and Shadow Fall, you'll have full invisibility so you can do the awesome Sneak and TP combo (for faster mission and TF completion).
Play tips
- You will run out of endurance quite quickly so remember to turn off Super Speed before battles and only use Shadow Fall when sneaking or fighting things that use Energy, Negative Energy, or Psionics.
- Because you're attacks are quite weak, use Tar Patch a lot. It makes your attacks far more powerful and slows enemies too.
- Always use Darkest Night on bosses or large groups of enemies to lower their accuracy and damage. Don't forget that if you lay a Tar Patch then use Darkest Night to pull the enemies, they'll bunch up on the patch which means they'll all be debuffed.
Jordan's Dark/Dark/Dark (D3) Defender Guide
Page:
1 |
2 |
D3 PowersLearn about the powers that a D3 defender wields and what pools are best
[LINK] 3 |
4 |
5 |
6 | 7 |
8 |
9 |
10