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March 14, 2010
January 31, 2010
Updated: I16
 | 10: Shockwave |  | 22% 87% 22% 13% 22% |  |
 | 12: Steamy Mist |  | 62% 34% 45% 17% |  |
 | 18: Freezing Rain |  | 93% 40% 40% |  |
 | 28: Siren's Song |  | 40% 40% 40% 13% |  |
Combos
When enemy groups are near a wall or corner, try this:
- Turn on hurricane.
- Before they see you, use Shockwave and Gale to knock everything back to the wall/corner.
- Use hurricane to push any remainders back and to pin the rest down.
- Use Freezing Rain. The enemies that have just gotten up will be further slowed and many will fall down.
- Start attacking. Use Shockwave, Howl, and Siren's Song to AoE them to death. Switch to single-target attacks once enough are gone.
- If high enough level, use Lightning Storm to add to your damage and keep them pinned (Tornado will NOT help here because it will toss people out of your controlling area.
In wide open areas:
- Target the toughest enemy or the one most centrally located. Use Freezing Rain. Many will fall down, but have a heal inspiration ready just in case.
- Use Snow Storm on the enemy you already targeted. This keeps them from running out of the storm.
- Use Hurricane and run around the room trying to push any that weren't in the rain into the rain and prevent escape. If you have a good handle on the range of Gale and Shockwave, you can use these powers to knock runners back into the crowd.
- Start attacking. Reapply Freezing Rain as needed.
Play Tips
Whenever facing a group that's extremely tough or too numerous, look for a door or corner. Stand just to the side so that as soon as they come through, they'll be debuffed by your hurricane before they can fire on you. Lightning storm and Tornado will keep them on their butts while dealing strong damage. If one gets too close or is blown where you don't want them, use Shockwave and Gale to deal with them.
Another note on Tornado, when fighting strong enemies like bosses or AVs, Tornado won't wander and will piledrive the bad guy constantly dealing damage while debuffing defense. Many people see Tornado and how chaotic it is and skip it, but that's a huge mistake.
While on teams, you won't want to use it because it will mess up people's nicely packed groups (and thus AoE damage), but when solo or when there aren't other little enemies around, fire away. Also note that for some types of missions, if all your tanks, scrappers etc. are focused on the AV and ignoring the minions, you can use Tornado and other powers to keep the squishies (yourself included) from being beaten too much.
While it may be tempting to not hit enemy groups with Snow Storm because of the endurance drain, remember that it's not just a slow power, but one that lowers enemy recharge rate too!
November 6, 2009
Updated: I16
 | 01: Dark Blast |  | 40% 66% 45% 40% |  |
 | 01: Twilight Grasp |  | 80% 88% 85% 60% |  |
 | 06: Air Superiority |  | 48% 48% 21% |  |
 | 08: Shadow Fall |  | 95% 41% 52% 48% |  |
 | 16: Howling Twilight |  | 95% 60% 60% |  |
 | 22: Moonbeam |  | 74% 92% 42% 50% 44% 21% |  |
 | 26: Petrifying Gaze |  | 62% 40% 22% 18% |  |
 | 28: Fearsome Stare |  | 48% 48% 27% 74% |  |
 | 30: Tenebrous Tentacles |  | 42% 78% 47% 21% 48% 29% |  |
 | 32: Dark Servant |  | 66% 61% 42% 45% 38% 61% |  |
 | 35: Night Fall |  | 48% 95% 53% 21% |  |
 | 38: Blackstar |  | 27% 79% 79% 27% |  |
 | 41: Dark Consumption |  | 42% 83% 66.75% 42% |  |
All my builds are designed for max utility at the lowest levels. Generally, single target stuff low level, team support stuff, and most of all, your travel power and sneak/tp combo.
At the later levels, some group control and damage powers start to creep in. Depending on if you PvP or not, you might want to rearrange some of the powers in the 24 to 30 range (since the Bloody Bay level cap is 25).
But there's no question of what power to get at level 32. With 3 slots per level starting at level 33 and two slot levels per power level now (meaning you now have two levels of enhancement slots per one level of new powers), you will easily have Dark Servant fully slotted by level 34.
Play Tips
- A well known, but worth mentioning anyway, combo is the Soul Drain, Blackstar, Blue inspiration, Dark Consumption. With this you buff your attack tremendously, blast the hell out of everything, then gain enough endurance to drain whatever's left standing to put you back to near full endurance so you can keep fighting.
- The previously mentioned combo with Tar Patch as a trap and Darkest Night as a pulling move allows you to tank for the team. Once they hit the Tar Patch, run into range and fire Tenebrous Tentacles to keep them in place and proceed to use Howling Twilight, Dark Pit, and Fearsome Stare to keep them completely defenseless while your team destroys them. If you don't have a team, that's ok, because with tentacles and Night Fall, you can do a fair bit of damage yourself anyway!
August 22, 2009
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