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April 1, 2009

Mission Teleporter

Filed under: Gameplay,Guides — Jeremy

The power to end all powers; probably the best in any booster (though the Martial Arts Booster comes close), it's Mission Teleporter!

Click! You're there!
Click! You're there!

Activate and transport directly to your active mission's entrance! WOOO!

The only downsides are that there's a 2 hour cooldown period after activating so you'll find yourself holding it for a longer trek instead of using it right away. Also, if you forget to select the mission you want, you may end up accidentally transporting to the wrong mission ( think it's the first one in the mission list).

However, there are so many ways to use this power beyond what you'd normally think. For example, now that you can hold 7 missions, what if you grab one in the RWZ near where the mother ship raids begin? Any time a raid starts, you can click that mission and TP directly to it!

You can use this technique for a variety of hard-to-reach places! I set one in RWZ as described above and another Cimerora for the Imperious task forces. Or in the middle of normal TFs, I usually wait for the really out-there mission in a zone that's really hard to get to and use it then (like from Talos to King's Row or Atlas to Dark Astoria).

And of course you can use it as a "Day Job" transporter. Get a mission in the Shadow Shard and hold the power until you're done playing for the day and want to park. Hit the porter and arrive in the SS then log out. Or click the portal from there into Portal Corp for another day job location.

One technique to maximize its use is to run a mission, then switch to an alt and use it again on them. Keep switching to other characters every other mission or so and you can basically teleport to every mission entrance!

Safeguard/Mayhem Mission Travel Powers

Filed under: Gameplay,Guides — Jeremy
Shazel jumping from building to building in the late evening
Shazel jumping from building to building in the late evening

The lowest level SG missions give you temporary travel powers as a reward. Since they each last 2 hours of USE (not real time), you can keep these for a very long time (as long as you don't leave them on when you're not using them).

The Atlas safeguard (or mayhem) which is available from level 5 to 10 gives you a flight pack as a reward. The KR safeguard (available from level 10 to 15) gives you the jump pack. So you basically get fly or superjump :)

A few low villains travelling in safety with the Mayhem jetpack
A few low villains travelling in safety with the Mayhem jetpack

By earning both and using them, you can hold off on getting a real travel power for much longer. Shazel, for example, didn't need any travel power or travel power prerequisite up till level 30. Granted, I'll usually do a Repec so that my characters aren't worthless when Exemping, but the key here is that I get to play with real powers and ignore most pool powers until then.


Base Telepads

Filed under: Gameplay,Guides — Jeremy
My base telepads to just about everywhere
My base telepads to just about everywhere

Bases can have zone teleporters that lead to pretty much everywhere there is to go in the city. You either need a bunch of people in your SG/VG, have a lot of alternate characters, or be willing to wait for a while before you'll have enough Prestige to build a decent series of telepads, but once you do, it can help travel a LOT

If you need to travel, sometimes going to your base for the teleporters is quicker (especially once you get more Telepads) since there are base entrances in almost every zone in the game. Best of all, there are two different ways to get a teleport power that drops you right in your super-base. One is a Veteran Reward and requires that you have been playing for so long that you probably don't need my advice anyway, and the other can be earned through the new Day Job function of I13. By logging out near a superbase portal, you eventually earn the SG base teleporter power which can be recharged by logging out near a superbase portal again.

A view from inside
A view from inside

Lastly, it's good to carry Awakens (or combine for one) so you can Rez without running back to missions. But if you find yourself dead in a hard to reach zone, being in a Super Group helps with this too since you can go to the base instead of the hospital. If you know the base exit is closer to the mission you just died in that the hospital, it saves travel to go to the base. Better yet, if you're in a zone WITHOUT a hospital (which is no issue for Villains yet), going to the base guarantees you come back out in the same zone instead of showing up in the nearest hospital in a neighboring zone.

Note that even if you don't have a telepad for the zone you died in, just use the normal base exit, it will automatically take you to the zone you were last in.

March 14, 2009

How to Be a Casual Gamer

Filed under: Gameplay,Guides — Jeremy

A casual gamer is the term I came up with to describe people like me who play MMOs, but only activate accounts every few months to as little as once a year. Why would people do this? Well…

Many MMOs have an addictive quality based on never-ending gameplay, fantasy community, and the ability to escape to a virtual world. I have heard of people who have dropped out of school, damaged their friendships and marriages, and even some people who have died due to online gaming. Some consider these games as addictive and destructive to your life as drugs, gambling, or Blitzball so picking up an MMO is something to be considered with caution.

Some people have lost their jobs, marriages, or even their lives due to MMO gaming

MMOs aren't like console games. You can't pick one up and 10 minutes later, put it down for the rest of the day. Often, if you don't have at least an hour or two to play, it's not worth even logging in. And for some of the more complex (and rewarding) objectives in the game, you'll need anywhere from 3 to 6 hours of straight gameplay.

Making MMO gaming work while keeping your sanity and maintaining work and family relationships requires some planning. Fortunately, with a little effort, it's not hard.

Managing the Risk

The first decision for a casual gamer to make is what game to play. There are many options, but City of Heroes was a natural choice for many reasons. The level cap was 50 which was clearly attainable without having to play for years. The focus on the game is far more about character development than it is on item collection so with the exception of the Veteran Reward system and slight differences in builds due to IOs, my level 50 is no worse than yours that you've had for years (very little in the way of elitism). You can play the game any way you want (follow story lines, just kill stuff at random for a while, team or solo, go to any location you wish at any time (mostly)). And lastly, the monthly fee of only $15 with free updates is a fantastic deal (especially since now that gives you access to City of Villains for the same price.

Note that the first time you play with a paid account, you have to actually BUY the game. It used to cost around $40 or more, but now (as of 2009.03.14) it's about $20 (if you buy online and download it). Since that comes with a free month of play, it's effectively $5 to buy the game :)

The second thing to consider was time. To minimize the impact on my other projects, work, and family, I decided to only play during vacations or weeks where I'm away from the family due to work. Though there are several weeks during the year when these conditions occur, only once or twice a year do I get two to three such weeks together where it becomes worth it to activate my account.

Handling Playtime

To make the casual gamer method work for you, first find a month in the year that you know you'll have minimal demands from work, projects, and family. Vacations are good as are business trips if you'll have several in a month or the trips will be long. For example, my wife and kids went to a friend's wedding in another state giving me 10 days of only work to deal with (plenty of spare time to play).

Tip: When gaming, remember to occasionally stop to eat, drink and take a shower.

But you can't always have it so lucky as to have a huge chunk of time without the family around so instead, you'll need to plan to play with them around without turning them into The Spurned Spouse and the Neglected Little Ones.

When they're not out of the house:

  • Consider buying a good laptop for playing the game. Trips away from home don't help you much if you can only play at home.
  • Plan ahead for day trips, activities, or other ways to keep the family busy while you play. Maybe that would be a good month to activate one of those "Movies by Mail" schemes so the family can catch up on the kid and chick-flick movies that you wouldn't want to watch anyway.

    Another good use for the laptop is that you can play and join the family for a movie at the same time. This is useful because you're still spending time with them and if it's a movie you want to watch, you can often play and pay enough attention to the movie to get the major points anyway.

    This does not work for movies that you really want to see, only for ones that you have a bit of interest in, but that doesn't need your full attention (unless you're soloing with a Mastermind and have your pets do all the work)

  • Make sure that you plan ahead to devote time to projects, family, and work as needed. If you don't pick certain days to play and others to get stuff done, your plants will die, the humane society will collect the pets, your kids will whine (even more than usual), and your back will start to hurt from the various kitchen tools embedded there by your frustrated wife. These events all make gameplay less fun.

    Plan ahead to put the game down and deal with real life. For example, maybe the weekend is coming and you promised to take the family somewhere. Pick Saturday morning to go to the zoo and your family will be happy to get out while you can spend a good portion of the rest of the day with the game.

    Zoo inspired characters
    Zoo inspired characters

    Note that the zoo is also a good place to get inspiration for new characters.

    Never schedule chores, family activities, or other non-game stuff for late in the day if you can avoid it. It can be very frustrating to have that deadline hanging over your head while you play rather than getting the real life out of the way first and having the rest of the day free.

    If it can't be avoided, make sure to quit at least a half hour (probably more) before having to leave for whatever it is. Don't put your spouse in the position of having to nag you for help or start walking out the door while you "finish this last mission". You will make your family start to resent the game and they'll be far less likely to leave you alone while you play in the future.

  • Expect and plan for interruptions. Granted you can't pause online games like you can with consoles, but there are ways of handling this. When teaming, people will understand if you have to go afk for the baby or to help with dinner etc. If you're Soloing, you can park your character somewhere safe, deal with whatever came up and come back.

    Worst case, if you take too long, it will just log you out and you can continue where you left off.

    Make sure to use proper Jordan's Teaming Guide when leaving a team to do something temporarily and be careful about taking timed missions or TFs as you will most certainly fail to complete them if you don't plan ahead to have the required amount of time.

  • You can cancel the recurring billing any time even immediately after you activate to prevent accidentally being billed for a second month.

  • Cryptic and casual gamers

    Fortunately, there are several ways that Cryptic supports the casual gamer.

    • While your character names become available for use by other players after a month or two (which is another reason to think of really creative names), your characters are never deleted no matter how long you remain in-active.

    • The low monthly fee is also a great help. With it you get to play both CoH and CoV as well as get free game updates (called Issues in CoH, expansions in other games).

      This is particularly important for casual gamers since it would be really hard to only get one months worth of play then have to pay additional costs to get the most recent version before activating again.

    My CoH Experience

    My dad let me play his account when he wasn't using it when I was home for Spring break in 2004. I built a Dark/Storm defender that really wasn't very good, but I was enthralled with CoH style and gameplay. A little over a year later, I realized that there would be a one month gap between my graduation and the time I started my new job. Wow. What would I do with myself for a whole month? Hmm….

    I really wanted to play right away, but had to wait until that month came so I filled the time by studying the game. Based on the advice I found in the City of Heroes forums, my first hero was a Dark Melee/Regen Scrapper since it was listed as an excellent solo play character. Thought I took a few Alts up to level 14 or so, my scrapper was my main who I got up to level 36 by the time the month was over.

    Since then, I've had the time to reactivate my account one time during December and February of 2005-2006 where I pushed one of my Alts to level 41 and made several more heroes and a few villains. With one more month of play in Summer 2006, I took my beloved defender, Jordan, to level 50 and started both a PB and a WS.

    Of course, now I've been playing for almost 4 years off and on (as of April 09) and I've tried and done a lot. Allow me to share some of it with you and read on :)

    About my guides

    Perhaps your story sounds similar to mine. You like the game, but can't play very often and deactivate and reactivate your account every few months.

    If you are a casual gamer, or even if you're not, you may find my guides useful for getting the most out of the time you have to play.

    December 6, 2007

    Finding Help

    Filed under: Gameplay,Guides — Jeremy

    It's kind of depressing to find out that the character you've chosen to play has a critical flaw that makes it useless after many hours of play. You can spend some time researching, what AT to play, what kind of powers to take, and which city to start in.

    The obvious first choice would be the game manual and it is good to read, but you will get better answers and more complete data online. While there are a wealth of guides and various sites online, forums are where the lifeless, unbathed play-masters reside. In the very essence of the game addict, they spend their nights playing and their days dodging work to help people like you learn about the game in forums.

    Actually using forums is out of the realm of this guide, but they all work basically the same way (If you've used one, you shouldn't have any trouble with another). More useful than that is which forums to use. There are many good ones out there, but other than the official forums at http://boards.cityofheroes.com, I hang out at BattleClinic.com.

    The official forums

    The main City of Heroes forums/boards
    The main City of Heroes forums/boards

    The main boards at CoH/V can't be written to unless your account with PlayNC is active. That means that if you're like me and trying to do research before-hand or post information after canceling, you can't (though you can read what's already there or posted by others). The reason, they say, is that they can't keep disgruntled ex-players or juvenile weirdos from being a pain. Their solution, right or wrong was to ban all non-paying members from the forums, even if you previously had an account.

    The second isn't really much of an issue anymore. Maybe the playerbase matured, but I don't find too much attitude in the forums like I used to. Moving on…

    Problem three is that finding anything useful there is an artform. The search engine is dreadful in that it doesn't point you to relevant posts, but rather to each individuals response in a chain of 4000 responses in a single posting. After you limp away from your vain search, you can try to navigate using the menu system. However, the menu only goes two levels deep so the 30,000 posts for the Blaster at are all lumped together into an impossible 137 pages of topics containing 1300 total topics. Have fun browsing.

    These numbers are real as of the day I wrote this part of the guide. Later, they will be larger.

    You could just ask every question by starting a new topic, but inevitably, forum pros will insult your family, your honor, and your dog while pointing you to the previous post from two and a half years ago that answers the question.

    Other forums

    The Battleclinic.com forums
    The Battleclinic.com forums

    Granted the population of other forums won't be as large so there won't be as much information available and it may not even have a better search function, but there are still several advantages to other forums.

    Originally I posted to a site called Gameamp.com (which has since shut down) and the people on the site are by nature, polite, patient, quick to respond, friendly, and very experienced. I posted in the forums for almost a month before playing and had great advice on a large number of topics. I made a point to make many of my new characters on the server that most Gameampers played on so I would have access to teaming with the people in the forums now and then. There's also an in-game chat channel that was started by Gameampers that you can use to ask questions of the forum posters in real time during the game (if anyone happens to be online). I've not once been given grief for posting any question even if it's one that's been asked before.

    The Gameamp channel is called "gameamp.com" and is available from any server that you play. If a Gameamper is online, no matter what server or character they're playing on, they will see any messages posted to the channel. There is also an official gameamp SG/VG on the Triumph server (with several others run by Gameamp members on other servers).

    Because Gameamp is gone, I spend most of my time in the Battleclinic forums, but the gameamp channel is still active. Because Battleclinic is my new second home, I also watch the Battleclinic.com channel in-game if you want to join and find me.

    Guides

    There's a large number of guides online and many of them are very good. I built my Dark/Regen scrapper based on the guide in the Main Forums (though it's sadly outdated now). Everything on this site counts as a guide as well. Finding them can be hard, but search engines will help as will people in the forums (who can point you to good guides that they've used). Guides often provide the most complete information on a topic and are my favorite, but can become outdated as more current issues become available.

    Online References

    Paragon Wiki
    Paragon Wiki

    There are a lot of good online references, but the best I know of is Paragon Wiki. It has a massive amount of information that grows all the time.


    Hero Builders/Planners

    Filed under: Customizing,Gameplay,Guides — Jeremy

    This part is useful before your first time playing, but especially in between play sessions. For example, for the month prior to playing again, I can re-plot out powers and enhancements to compensate for new rules or additional levels that I know I'll get on my lower characters. It gives me a bit of a game plan for what to do when my account goes active again.

    Mids Hero Planner

    Mid's Hero Planner
    Mid's Hero Planner

    There's a small learning curve, but wow! The amount of info it gives you is awesome. Check out this pic for Jordan's build. She has massive defenses and I can see how I'm going to use my invention sets to buff her max HP and damage potential.

    I don't know how you'd even manage to plan out a character anymore without a robust planner like this unless you planned to ignore invention enhancements entirely (which would be a bad idea).


    Suckerpunch's Online Planner

    Suckerpunch's Online Build Planner
    Suckerpunch's Online Build Planner

    The primary advantage to this version is that as changes and improvements are made, they're instantly applied and you can access it from anywhere. If your work doesn't allow software installs, this could be a huge advantage.


    May 18, 2007

    Basic Binds

    Filed under: Gameplay,Guides — Jeremy

    Here are a bunch of really good binds that I use all the time. They should be useful no matter what type of character you use


    A Warshade slapping a Void. Whee! (Video: 1.8Mb)
    A Warshade slapping a Void. Whee! (Video: 1.8Mb)
    /bind [ em smack /bind ] em slap

    This lets you hit [ and ] one after another to do a Three Stooges-esque slap back and forth across someone's face (or butt if your character is short and theirs is tall).

    /bind f5 "em welcome$$team <color #ffffff><bgcolor #000000>Welcome!"

    Used to welcome a new member to a team. I said it so often, I put it on a bind. For any bind that involves speaking, I make sure the color values match the chat bubble colors I chose before. Note that it's actually easier to chose these first and match the chat bubble to IT rather than the other way around.

    /bind f6 "em clap$$local <color white><bgcolor yellow>Gratz!"

    Tired of typing "gratz" in the middle of battle when someone dings? Now it's just one button and includes an emote and custom colors. Note that the emote does not affect your fighting so go ahead and do it in battle :)

    /bind f7 "em point$$local <color #ffffff><bgcolor #000000>Bring it!$$team <color blackgt;<bgcolor green>Ready!"

    Here all I've done is add an emote (other than the default thumbsup) and some local text that theoretically will match the character of the hero/villain I'm playing at the time. I tried just replacing the "Ready" text, but it confused people so I put custom text in local instead.

    /bind f8 "local <color #ffffff><bgcolor #000000>Ick! It's a $target"

    Pointing out an enemy with my 'Ick' bind
    Pointing out an enemy with my 'Ick' bind

    The goal here is to point out to the team that there's an enemy of particular importance. Either that or something interesting or useful. Here are some examples:

    • Ick! It's a Void Slayer!
    • Ick! It's a Hostage
    • Ick! It's a Superdine Case

    /bind enter "afk Whoah! I gotta think about this$$startchat"

    This is that cool bind you've probably seen others do that puts a little bubble with text over their head when they're typing. The way it works is that instead of clicking on the chat window to talk, just hit the enter button. This will put you afk with your custom message while you type. Then just hit enter again to say whatever you wanted to say.

    SPECIAL MACRO!!

    I actually use a Seek Bind for this now as it works much better, but I'll leave this section here for those who find it useful

    /macro seek "target_name ich"

    The SEEK macro lights up a captive for me
    The SEEK macro lights up a captive for me

    This very important scouting macro must be a macro because you need to change it often and changing a macro is easily done by right-clicking it and selecting edit (much easier than binds). The way this works is it will ONLY target anything on the screen with the letters in their name that match what you put in. For this example "ich", only characters/enemies with names like "Micheal", "Michelle", etc. will be targeted.

    NOW, if you're paying attention, you'll realize you can also write things like "target_name captive" for "find captive" missions, "target_name eton" for "find Detonator" missions, and "target_name quip" for "protect Lab Equipment" missions. Anyone who's played a lot (which you should have by now if you have a Kheldian), knows how frustrating it is to find certain targets sometimes. This macro helps A LOT! And when the target changes or you have a different mission, just change the macro.

    Note: I put this particular macro in my Nova tray because flying around is generally the best way to look around for stuff.

    Jeremy’s Contacts Guide

    Filed under: Gameplay,Guides — Jeremy
    Contacts can be listed from your main menu at the top
    Contacts can be listed from your main menu at the top

    The first thing you'll do once you enter the game is be introduced to your first contact. Contacts are your non-player characters (NPC's) that are listed in your contacts menu (which is on your navigation bar). They give you missions and lead you through the various story plots in the game.

    Here are my tips for making the most out of your contacts:

    Story lines

    Most contacts will offer you a choice of missions to take. One will usually follow a story line while the other is just to keep you busy. ALWAYS take the story line mission. Completing a story arc will give you experience and enhancement bonuses and can bring you into battles with special enemies such as Arch-Villains.

    Note that the story mission can be any type of mission (mission types explained later), the key is to read the description and determine which option sounds like it continues the plot. Even if you make the wrong choice, you can usually still take the mission as long as you don't out-level the contact before you finish the arc.

    Not all contacts will give you story arcs and it can be hard to tell. But as of issue 7?, contacts with story arcs have a small "book" icon next to them making it very clear that you should keep talking to them!

    Maximize your contacts

    Though you could finish all the missions for one contact at a time, you will spend a lot of time running around and see less of the game. Granted, you could just Roll another character and see some of what you missed that way, but if you're a casual gamer trying to maximize your time, you'll complete as many story arcs as you can in one run.

    Note that with Flashbacks, you can replay many missions you missed the first time through.

    Keep as many active missions from different contacts as you can which at the time of this writing is three seven. In doing this, you will often get compatible missions. Here are some examples:

    • Your contacts give you two to three missions in the same zone.
    • You have a mission to "kill 10 Hellions" and a door mission full of Hellions.
    • You have two missions at the same time to kill "10 Hellions" and "15 Hellions" in which each kill will count for both missions.
    • Your zone 1 contact keeps giving missions in zone 2, and zone 2 contact gives you mission for zone 1 so, though you have to travel, it's not as much of a waste.

    Don't out-Level your contacts

    Every contact has a level range. If you try to contact one contact when you're too low, they'll say that you must be a certain security level (level) before you can take any of their missions. If you gain enough levels and pass their range, they'll thank you for your help, but say that you've cleared them of missions (which won't be true, but they won't let you take any missions just the same). The trick is to not out-level your contact before you've completed their story arc.

    Don't walk when you can call

    Most contacts will give you their "cell" number after a few missions. As soon as they do, start calling them instead of running all the way back to saves valuable time. To "call", open the contacts menu and press the CALL button next to the info for that contact. If there is no CALL button, you haven't done enough missions for them yet.

    Pick your referrals carefully

    When you have done a certain amount of missions for a contact, they will either introduce you to a new contact or give you a choice between a few different people. Choosing a referral is an important way to control your travel through the story plots in the game.

    Unless you have a reason to pick otherwise, alway choose ones that match your type so that when they offer you enhancements, they're the kind you can use. For example, I chose to be of magic nature during character creation (as opposed to technology, mutation, etc). By sticking with missions and contacts of a more magical nature, I will get enhancements that I can use. This becomes important later when you begin to get dual origin and single origin enhancements.

    The only reason to choose otherwise is avoid enemy types you don't like or story plots you've followed before.

    Of course, now that there's IOs, you might disregard this advice entirely. It's up to you.

    Special Cases

    Kheldian Contacts

    Kheldians have special contacts that lead them through a story line that spans all 50 levels. Every 5 levels, there's a new story arc that consists of about 5 missions or so. Villain epics have a similar set of custom contacts.

    Costume and Store Contacts

    Some stores in Brickstown and Founder's Falls can only be accessed after you do a single mission for them. The same is true of the various Tailors around the game. Similarly, the City Representative in atlas will require you to complete a few missions to unlock capes or auras for use in costume design (for example, Shazel's flaming hair).

    Self-contained zone contacts

    There are certain zones which are entirely self contained. These tend to have better story plots and bigger bonuses than the others (partially because they're newer) as well as custom TFs. The best part of working with these contacts is that you never have to leave the zone which helps reduce wasting time travelling from place to place.

    As of this writing, the self-contained zones in City of Heroes are The Hollows, Faultline, Striga Island, and Croatoa. Most Villain zones are already self-contained.

    Door Missions

    Filed under: Customizing,Gameplay — Jeremy

    As of issue 13, the mission objectives generally match one or more of the following:

    • Find crate/box/equipment

      Gotta find that study!
      Gotta find that study!

      These are easy if you have stealth powers. You just run around, find the Glowies and click on them. You can also hear the glowies from a decent distance away and with good speakers or headphones can tell its direction and distance very well with practice.

      Be careful though because while you're messing with a crate or computer, enemies that are very close will still notice you. A few tips for dealing with this is to hold, confuse, or distract nearby enemies with a pet until you're done and then run away. If you do use a pet, be sure to dismiss it before running to the next area or he'll bring Aggro with him.

      Note that later missions are a lot trickier with their objectives. This particular example just says to find the study, but it also had several desks that needed to be protected.

    • Destroy crates/boxes/equipment

      To complete this mission, I also have to destroy the altar
      To complete this mission, I also have to destroy the altar

      You must find and destroy some in-animate thing(s). These are not the same as glowies because they don't glow and they don't make noise. You must actually target all crate-looking things and hope it's the one you want. If it is, you will see a life bar like any other enemy and you whack on it until it explodes or is otherwise destroyed. These can be a total pain to locate and enemies are usually stacked around the object making these missions not much faster than a "kill all".

      Missions like this are a good time to use my Seek Bind

    • Protect crates/boxes/equipment

      Some guys hanging around a desk.
      Some guys hanging around a desk.
      Where are they going?Back to destroy that desk of course...
      Where are they going?Back to destroy that desk of course...

      You must find and save some in-animate thing(s) from destruction in some cases, the enemy is standing around the thing and won't attack it until you come close and in others, when you get near the thing, it will trigger waves of attacks from enemies who will head straight for the target unless you get their attention.

      This is a newer mission element and makes things more interesting, but is still a little buggy as of issue 6. Sometimes the waves don't show up for a long time and you leave to see what you missed only to find that they snuck by you somehow and destroyed the thing anyway.

      In other cases, the enemies are unholy-focused on the object no matter what you do preventing you from completing your objective. These missions can be frustrating for that reasons so beware.

      In Croatoa, the last mission in the arc by Skipper is to protect a henge or such, but the enemies completely ignore you most times making it nearly impossible to beat alone. I almost always hold my mission completion for this mission because of it.

    • Kill leader and crew

      Nuons are weak! Ha ha ha!
      Nuons are weak! Ha ha ha!

      You will go to a warehouse/cave/lab and have to find and destroy the leader and the people closest to him. The leader is usually in the furthest place from the entrance (highest floor, deepest cave, furthest room) and they will almost always talk when you get near them which causes his name to appear in your global chat box (which should match the name listed in the mission goal). Even if they don't talk (as they often don't in the later levels), you can point at each enemy with the mouse and it will show their name (or use a Seek Bind if you know their name).

      Sometimes it just says "kill leader" in the mission goal and doesn't give you a special named enemy to look for (usually in later levels). You can try to guess which one it is or if you're lucky, they'll have a special (non-generic) name, but the simplest thing to do is sneak or just run to the end of the mission (if you're tough enough) and start clearing it from the back (since the boss is usually at the very back).

      If you've killed the leader and the mission hasn't ended, first check to see if there was another mission task you hadn't completed yet then start clearing the mission from the location of the leader. Usually it's because you missed one of "his men" and as soon as you kill them, the mission will end.

      There's a newer feature that is supposed to show you the final objective(s) for the mission if you've completed most of the others. I would guess this is to reduce the number of requests for help they get from someone who lost track of a Runner or such.

    • Rescue Hostages

      Rescue 3 generic NPCs
      Rescue 3 generic NPCs

      You will be told how many hostages to find and they're pretty easy to spot by the behavior of the enemies standing in front of the hostage. There are always between two and three and they act in a "we have a hostage" kind of way. You will pick up on this very quickly.

      In this case, the hostages have names
      In this case, the hostages have names

      These can be good because you only have to rescue the hostages, but depending on the density of the enemies and the difficulty of finding some of those danged hostages, this kind will often become a "Kill all". This is because you will sometimes not be able to extract the hostages without attracting the other enemies or because there's a hostage hidden so well, that if you don't kill everything, you'll never be able to keep track of where you've been and where you haven't.

    • Escort/Kidnap Hostages

      This is the same as a hostage mission except that once you save them, you have to actually lead them to the mission exit. This really sucks because you not only have to go all the way back to the beginning, but you get ambushed a few times on the way.

      There's no way to tell ahead of time if a rescue mission will require an escort or not. You just have to save them and see. But keep in mind that ANY Radio mission that includes the word "Rescue" in the title is an escort mission (same for Villain kidnap missions)

      The only good thing about escorting is that sometimes the NPC will help! For example, the fortuneteller mission used to be a simple rescue and is now an escort, but she uses powers to fight with you on the way. It makes the mission much more interesting than it used to be (though sometimes the NPC dies and you fail so be careful).

    • "Kill (arrest) all" missions

      Mass destruction! Whee!
      Mass destruction! Whee!

      These are the "if it moves, kill it" kind of mission and are about the most aggravating when you're trying to get through quickly for a mission bonus. If you're playing a squishy character type, this can take a while (though changes to inherent powers for controllers and defenders and the advanced difficulty control has helped).

      To make the most of it, form a quick team. You will be able to move quicker and get better experience by bringing along more people. This is particularly important if you're trying to get it done in a hurry. For example, if dinner is starting and you suddenly find that you took timed kill all mission, you better get some help if you want to finish it without drawing family aggro

      Note that in "kill all" missions, most other mission tasks don't matter anymore. This is because if you kill everything, you'll have rescued everyone, found all glowies, defeated all "leaders", and protected or destroyed any objects.

      If you find that you're having trouble getting through missions with any kind of speed, try lowering your Mission Difficulty (Noteriety)

    • Simultaneous Action

      There are very few missions like this, but they require a certain number of team members to complete. The goal is to find the glowies, but you and your team have to touch them at the same time. The story is usually something like having to disarm two bombs at the same time or hacking into a computer system using three terminals at the same time.

      The key thing to note here is that you MUST have teammates with you (or a second account it.

    Special Topics

    Timed Missions

    Time is running out... One hour and 9 minutes remaining.
    Time is running out... One hour and 9 minutes remaining.

    Timed missions are a real pain because you can't walk away from them and finish later (which busy people with real lives might have to do now and then). They're really not a problem as long as you don't have to suddenly deal with a family issue (like the kid just wet their pants or the wife is burning the kitchen to the ground).

    For example, there was one time I didn't realize I had a two part mission. At the end of the first one, a second timed mission began automatically. I finished a different mission that had been waiting and checked for the next one and saw that I only had 8 minutes left to finish the second part of the first mission that I didn't know I had.

    Oh, hell no!
    Oh, hell no!

    Even then, because I had stealth powers, I was able to get to the mission and finish it in time. The challenge comes later when the time limits get smaller and the mission gets tougher. For example, in the figure here, you see wolves. Lots of them. As a defender, there's no way I can take that many alone.

    As it was, only with the help of a higher level tank who worked really fast was I able to complete the mission (barely) in time.


    Also keep in mind that the timer runs from the time you accept the mission. If you discover you need to form a team, the time will keep running.

    Train missions

    To get to these missions, you go to any train in any zone and click on it like you were going to go to a different zone and your mission will be listed there. You will be taken to a small section of a normal city zone which is walled off with a blue force field where you will do your mission (which can have any combination of the objectives above).

    This is hard as heck because a warehouse/lab/cave mission is very linear and well mapped, but in these missions, stuff is even harder to find. I've circled around for long periods of time trying to find that last glowie or the the last enemy in a "kill all". These missions are easy to Sneak, but can take a really long time.

    On the other hand, one advantage to a train mission is the lack of travel time. If you put together a team, they can go to the nearest train rather than come to your zone. When you've finished the mission, everyone goes back to the zone they came from which helps them resume where they left off if they don't want to stay with the team after completing the misison.

    Even better, you can access train missions from Ouroboros

    Police Band Missions

    A police scanner is one of your contacts now.
    A police scanner is one of your contacts now.

    To be able to do these, you need to get a scanner. Once you have it, you can just listen to the scanner to get a mission. The missions are random, but you get to choose from three possible options (so you can skip those annoying rescue missions for example).

    There's no story plot to these, but once you've done three to five in a zone, you'll get a Safeguard mission. The best parts of this is that the missions are always in the same zone and you never have to run to a contact for them. They're also easy to drop for the same reason.

    Replace radio with newspaper and Safeguard with Mayhem for Villains, but it works the exact same way.

    Jeremy’s Missions Guide

    Filed under: Gameplay,Guides,Testing — Jeremy

    Why do missions

    Two major objectives of CoH/V are to level to the max and fully customize your character into a god-like purity and to enjoy the ride by beating down the forces of evil (or good) along the way.

    You can certainly go around randomly and fight things until you level, but it's much slower and a lot more boring than doing missions.

    Missions get you several important bonuses:

    • Every mission has a completion bonus for experience and influence.
    • If you follow the story arcs through the missions, you get an experience bonus as well as merits for a reward.
    • Many very cool maps and enemies can only be found in missions or TFs

    How to do missions

    There are three ways to go through missions.

    1. Form a team and clear it.

      The biggest advantage to this method is that you can get the fastest DPS in the game. You will also get to hang out with people which is part of what makes the game fun (assuming you are in a good team (read my Jordan's Teaming Guide for advice on this).

    2. Clear it yourself

      For certain ATs, beating everything in a mission by themselves works very well, but for Squishies, this can be grueling and slow.

    3. Sneak it

      If you have stealth powers, you can sneak through most missions and complete the objectives without fighting everything. For a squishy character who either doesn't want to team or couldn't find a good team, this is a great option.

    Getting to missions

    Travel is slow and grueling at low levels and can be at higher levels too (especially when a TF or contact sends you all over the place). Make sure to read my Jeremy's Advanced Travel Guide guide for some advice on making this easier.

    You can see the mission marked on the map and the screen pointer showing the exact door to enter.
    You can see the mission marked on the map and the screen pointer showing the exact door to enter.

    Your current mission is listed in the navigation bar though you can also access your current missions by clicking on the "Missions" menu (also located on the navigation bar). The default location for the nav bar is the top center of the screen.

    When you're in the correct zone, a marker will show up on your navigation screen and on the zone map making it very easy to get to the right entrance (just follow the red or yellow arrow).

    There are some missions that take place in holes in the ground that you might not see if your graphics settings are too low. If you see the red/yellow arrow pointing straight to the ground, try clicking it. The entrance might actually be there.


    Now that you've met your contacts, got your missions, and found the missions, you need to know what to do with with them.

    « Previous PageNext Page »

    TF

    Task Force. Certain contacts give task forces and each requires a certain minimum amount of players to begin. They consists of a series of missions or tasks while you follow a small story plot.

    They are typically excellent experience and let you see some places in the game you'd never get to otherwise.

    Safeguard Mission

    Safeguard missions are the Hero equivalent of Villain mayhem missions. You will enter an outdoor instance of a city zone and protect it from vandals and bank robbers. [Click for full description]

    Repec

    Character Respecification. Getting one of these allows you to relevel your character from level 1 to your current level instantly. You can choose all new powers and slotting choices (though you have to stick with the same primary and secondary power choices. You get these typically after new Issues or from the Respec Trials which are basically task forces with a respec as the award.

    Exemplar or Malefactor

    Exemplaring (or Malefactoring for Villains) is a tool in CoX to allow high level characters to artificially drop their own level down to that of a teammate so that they can play together even if they are vastly different levels. [Click for full description]

    Super Group/Villain Group

    This is a group of heroes/villains who work together to build a secret base where they can build special items and such. Similar to what a guild would be in a different game I suppose.

    Awaken

    The name for the lowest level of the resurrection inspirations. Most people refer to any of these as just 'Awakens' for simplicity.

    Rez

    Short for resurrect.

    Massive Multiplayer Online

    Refers to games such as Everquest, World of Warcraft and City of Heroes that are designed for online play with other live people. The key difference between this and online games such as Yahoo games is that there are anywhere from tens to hundreds of people playing together and collaboratively in the same virtual environment at the same time.

    IO - Invention Origin

    IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.

    afk

    Away from Keyboard. It's a way of warning your teammates that you're gone, not ignoring them. Typical use: "AFK a sec" or "Need to go AFK. brb."

    PB

    Short for Peacebringer, one of the two Kheldan archetypes.

    Warshade

    One of the two types of epic archetypes for heroes that you can only access after getting any of your characters to level 50. Once you achieve 50 on any server with any character, Kheldian archetypes are unlocked for all servers on the same account.

    AT

    Archetype. This refers to what character type your character is: blaster, defender, tank, etc.

    Super Group/Villain Group

    This is a group of heroes/villains who work together to build a secret base where they can build special items and such. Similar to what a guild would be in a different game I suppose.

    afk

    Away from Keyboard. It's a way of warning your teammates that you're gone, not ignoring them. Typical use: "AFK a sec" or "Need to go AFK. brb."

    Seek Bind

    A "seek bind" is used to find items, enemies, or anything else that you can target much faster. For example, if your targets are "crates" or have the word crate in their name, type this:

    /bind f target_name crate

    Then tap F as you run around to auto-target anything that matches "crate" in your line of sight.

    [Click for full description]

    Roll

    An old D&D term, it means to create a character.

    Flashback Missions

    The flashback system allows high-level players to exemp down (like on a low Task Force) and play through game content they missed or skipped. [Click for full description]

    IO - Invention Origin

    IO stands for Invention Origin and refers to the new enhancement type introduced as of Issue 9. They are typically stronger than standard enhancements and have the awesome advantage of never becoming outleveled. Further, there are sets of IOs that provide special bonuses or powers when arranged properly.

    Brickstown

    One of the zones in City of Heroes.

    Founder's Falls

    Founder's Falls is a higher level hero zone that is most noted for it's Venice-like design with waterways between buildings.

    Tailor

    Tailors are shops where you can have new costumes made or alter your current one. Each tailor will unlock a costume slot allowing you to create new alternate costumes, but you will have to do a mission for them first.

    TF

    Task Force. Certain contacts give task forces and each requires a certain minimum amount of players to begin. They consists of a series of missions or tasks while you follow a small story plot.

    They are typically excellent experience and let you see some places in the game you'd never get to otherwise.

    Glowie

    Boxes or other equipment that glow and make a slow pulsing sound. Many missions include a task to find certain items or seek clues which usually involves finding glowies.

    Aggro

    Aggro is short for aggression and means that an enemy is paying attention to you. Controlling aggro means to keep enemies too busy to attack other team members. Taking aggro is when you are getting hit because you were noticed. Taking too much aggro is what happens right before you die.

    Seek Bind

    A "seek bind" is used to find items, enemies, or anything else that you can target much faster. For example, if your targets are "crates" or have the word crate in their name, type this:

    /bind f target_name crate

    Then tap F as you run around to auto-target anything that matches "crate" in your line of sight.

    [Click for full description]

    Dropping Missions

    Every 3 days you can drop one of your missions, but still get full experience as if you had completed it normally. [Click for full description]

    Seek Bind

    A "seek bind" is used to find items, enemies, or anything else that you can target much faster. For example, if your targets are "crates" or have the word crate in their name, type this:

    /bind f target_name crate

    Then tap F as you run around to auto-target anything that matches "crate" in your line of sight.

    [Click for full description]

    Runner

    During battles, some enemies, for whatever reason, may decide to run away. This can be a problem for mission completion or if some of your less experienced team members try to chase them (which usually draws aggro from other groups).

    Police Band Scanner

    The police band scanner (a.k.a "radio") is a special contact that allows you to pick up random missions from anywhere in your current zone. While the missions are one-shots, they can be retrieved quickly which is good for teams and allow you to do Safeguard missions. [Click for full description]

    NPC

    Non-player character. Any character in the game that is controlled by computer code rather than a live player is an NPC.

    CoH/V

    CoH/V is shorthand for "CoH or CoV" (or more simply, it means either City of Heroes, City of Villians or both)

    TF

    Task Force. Certain contacts give task forces and each requires a certain minimum amount of players to begin. They consists of a series of missions or tasks while you follow a small story plot.

    They are typically excellent experience and let you see some places in the game you'd never get to otherwise.

    DPS

    Damage Per Second. Refers to how fast you're gaining experience.

    AT

    Archetype. This refers to what character type your character is: blaster, defender, tank, etc.

    Squishy

    Easy to kill.

    TF

    Task Force. Certain contacts give task forces and each requires a certain minimum amount of players to begin. They consists of a series of missions or tasks while you follow a small story plot.

    They are typically excellent experience and let you see some places in the game you'd never get to otherwise.