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Shazel’s Fire Blast Guide

Last Modified: August 8, 2009

All power sets in CoH/V have secondary effects. Fire is a simply about damage. Your attacks do damage and the secondary effect is extra damage, usually DoT. Because of this, you can do some ridiculous amounts of damage and if you like to see massive groups of enemies dropping like George Bush's approval ratings, Fire Blast is for you.

Flares

Flares - Just take it.
Flares - Just take it.
Score2 of 5

Summary

Unslotted Strength200% of Brawl

As with all blasters, you actually want to take your weakest attack because of Defiance. It's one of the 3 powers you can fire while Mezzed and it also recharges quickly which helps to build your Defiance meter.

Slotting

Slotting PriorityCity of Heroes: damage enhancement > City of Heroes: accuracy enhancement > City of Heroes: end_reduce enhancement > City of Heroes: recharge enhancement | City of Heroes: range enhancement
City of Heroes: damage enhancementAttack standard: 80%+
City of Heroes: accuracy enhancementAttack standard: 50%+
City of Heroes: end_reduce enhancementAttack standard: 30%+
City of Heroes: recharge enhancementNot deathly important, but slot it if you've already given some attention to End Reduction.
City of Heroes: range enhancementUnnecessary. You already have decent range so enhance it if you have a particular reason to do so or a Set bonus gives it to you only.

Fire Blast

Fire Blast - Faster than flares and more powerful too.
Fire Blast - Faster than flares and more powerful too.
Score5 of 5

Summary

You toss a chunk of fire at the enemy. It kind of looks like throwing a wet towel, except that it's not a towel, and it's on fire, and…uhhhh. What was my point again? Anyway, it's fast and good damage. It's a solid power for use through the game. Get it and slot it well.
Unslotted Strength281% of Brawl

Slotting

Slotting PriorityCity of Heroes: damage enhancement > City of Heroes: accuracy enhancement > City of Heroes: end_reduce enhancement > City of Heroes: recharge enhancement | City of Heroes: range enhancement
City of Heroes: damage enhancementAttack standard: 80%+
City of Heroes: accuracy enhancementAttack standard: 50%+
City of Heroes: end_reduce enhancementAttack standard: 30%+
City of Heroes: recharge enhancementNot deathly important, but slot it if you've already given some attention to End Reduction.
City of Heroes: range enhancementUnnecessary. You already have decent range so enhance it if you have a particular reason to do so or a Set bonus gives it to you only.

Fire Ball

Fire Ball - Your first AoE power.
Fire Ball - Your first AoE power.
Score5 of 5

Summary

Aren't AoE powers fun? You just toss this fun little hot potato over to the enemy of your choice and it explodes in his hands damaging him and everyone around him. Besides being fast and powerful, it's great in your AoE combo and it helps when hunting because you can drop an entire group of enemies that are several levels below you in one hit.
Unslotted Strength384% of Brawl

Slotting

Slotting PriorityCity of Heroes: damage enhancement > City of Heroes: accuracy enhancement > City of Heroes: end_reduce enhancement > City of Heroes: recharge enhancement | City of Heroes: range enhancement
City of Heroes: damage enhancementAttack standard: 80%+
City of Heroes: accuracy enhancementAttack standard: 50%+
City of Heroes: end_reduce enhancementAttack standard: 30%+
City of Heroes: recharge enhancementNot deathly important, but slot it if you've already given some attention to End Reduction.
City of Heroes: range enhancementUnnecessary. You already have decent range so enhance it if you have a particular reason to do so or a Set bonus gives it to you only.

Rain of Fire

Rain of Fire - Notice that they're all running
Rain of Fire - Notice that they're all running
Score4 of 5

Summary

Click the power then choose a location on screen to fire the power and an area effect begins that lasts for several seconds. It's a slightly different power in that it never misses anything doing at least 1 point of damage per tic (and each tic is less than a second in duration so the numbers pile on pretty fast).
Unslotted Strength690% of Brawl

Note: You COULD leave it unslotted and it will work about the same, but if you use it in your attack chain (like I do), you should triple slot it for damage. Accuracy is unnecessary because it's autohit

How to Use

The three most important things you need to know about Rain of Fire are:

  1. It scatters enemies. This can really tick off your team so use it when you WANT the enemies to scatter, when they are held in place by someone else's effect, or when they're almost dead anyway.
  2. It slows enemies, if only slightly. This is the closest thing a Fire Blaster has to a mass control power. If you want to limit the enemies that come through a door or if you want to make enemies run from you so you have time to get away, Rain of Fire can be used for that.
  3. It can be enhanced with powers like Aim and Build Up and with inspirations
You'll notice in the pic that the enemies are taking 3 damage per tic. This is only because they are so much lower level than me. However, I have seen up to 5 damage per tic on enemies at least one level above me with fully slotted Rain of Fire + Build Up + Aim + one or two Inspirations.

Slotting

Slotting PriorityCity of Heroes: damage enhancement > City of Heroes: end_reduce enhancement = City of Heroes: recharge enhancement | City of Heroes: range enhancementCity of Heroes: accuracy enhancement
City of Heroes: damage enhancementAttack standard: 80%+
City of Heroes: end_reduce enhancementSucks up endurance. Give it 50+
City of Heroes: recharge enhancementIt takes a while to come back so try for 50+ recharge if you can.
City of Heroes: range enhancementUnnecessary. You already have decent range so enhance it if you have a particular reason to do so or a Set bonus gives it to you only.
City of Heroes: accuracy enhancementNo point. Period

Fire Breath

Fire Breath - I don't eat no mints
Fire Breath - I don't eat no mints
Score3 of 5

Summary

The activation time is a little long so I know a lot of people that skip this, but it does great cone damage and works well in a combo if you do it right.
Unslotted Strength495% of Brawl
If you take it, there's no reason not to fully slot it. It's the most powerful AoE attack you have (I know it's a cone, but you know what I mean).

How to Use

Because it has slow activation and it's cone based, you have to fire it at a distance for it to be helpful. I'll start battles with this or Rain of Fire and then move in firing my other AoE's point blank (Fire Sword Circle, Fireball, Combustion etc).

Slotting

Slotting PriorityCity of Heroes: damage enhancement > City of Heroes: accuracy enhancement > City of Heroes: end_reduce enhancement > City of Heroes: range enhancement > City of Heroes: recharge enhancement
City of Heroes: damage enhancementAttack standard: 80%+
City of Heroes: accuracy enhancementAttack standard: 50%+
City of Heroes: end_reduce enhancementAttack standard: 30%+
City of Heroes: range enhancementThis power is lower range than most and the width of the cone is affected by the range so go ahead and slot for 20%+
City of Heroes: recharge enhancementNot deathly important, but slot it if you've already given some attention to End Reduction.

Aim

Aim - Boosts accuracy and power
Aim - Boosts accuracy and power
Score5 of 5

Summary

The description says it "greatly" increases accuracy and "slightly" improves damage potential for a short time. In tests, it was a little more than 1.5 times normal attack power. If that's "slightly", I wonder what "greatly" is?
Damage Boost165% of Brawl

It might just be me, but the duration of Aim seems longer than Build Up so if you have BU in your secondary, alwys fire Aim first.

Slotting

Slotting PriorityCity of Heroes: recharge enhancement > City of Heroes: end_reduce enhancement | City of Heroes: acc_buff enhancement
City of Heroes: recharge enhancementMore than anything, you just want this power to come back more often. Slot recharge before anything. 60%+
City of Heroes: end_reduce enhancementDo it if you want, but this power is very low endurance to activate.
City of Heroes: acc_buff enhancementNot really necessary. Unslotted, you already get almost 40% buff.

Blaze

Blaze - Short range, but devastating? Yeah, that sums is up pretty well
Blaze - Short range, but devastating? Yeah, that sums is up pretty well
Score5 of 5

Summary

In my test the power of blaze was better than any attack other than Blazing Bolt and even then it was only just behind. This is a great single target power. Just make sure that if you're firing an attack chain on an enemy who's nearly dead, hit tab to target another enemy who's got significantly more life before using blaze.
Unslotted Strength595% of Brawl

Slotting

Slotting PriorityCity of Heroes: damage enhancement > City of Heroes: accuracy enhancement > City of Heroes: end_reduce enhancement > City of Heroes: range enhancement > City of Heroes: recharge enhancement
City of Heroes: damage enhancementAttack standard: 80%+
City of Heroes: accuracy enhancementAttack standard: 50%+
City of Heroes: end_reduce enhancementAttack standard: 30%+
City of Heroes: range enhancementThis power is lower range than most so go ahead and slot for 20%+
City of Heroes: recharge enhancementNot deathly important, but slot it if you've already given some attention to End Reduction.

Blazing Bolt

Blazing Bolt - Probably the best snipe power I've seen... besides possibly Proton Volley
Blazing Bolt - Probably the best snipe power I've seen... besides possibly Proton Volley
Score6 of 5

Summary

The strongest single target attack you have. It has a shorter activation time than any other snipe I've seen and you don't stand in the same "snipe stance" that I've seen from every other character. Besides those, you create a beam of light between you and the target making the power really tangible. It's a very satisfying way to say, Hey you! You're toast!" For those reasons, it is, by far, my favorite snipe attack.
Unslotted Strength611% of Brawl

Slotting

Slotting PriorityCity of Heroes: damage enhancement > City of Heroes: interrupt enhancement > City of Heroes: accuracy enhancement > City of Heroes: end_reduce enhancement > City of Heroes: recharge enhancement > City of Heroes: range enhancement
City of Heroes: damage enhancementAttack standard: 80%+
City of Heroes: interrupt enhancementSnipe standard: 50%+
City of Heroes: accuracy enhancementAttack standard: 50%+
City of Heroes: end_reduce enhancementAttack standard: 30%+
City of Heroes: recharge enhancementNot deathly important, but slot it if you've already given some attention to End Reduction.
City of Heroes: range enhancementIt's a snipe. Range isn't necessary unless you just want it for some reason.

Inferno

Inferno - Your nova power
Inferno - Your nova power
Score6 of 5

Summary

So here's the thing. The first time I used this power, I was set to run from any survivors… but there weren't any. I'm used to a Defender nova which isn't nearly as strong so when everything went down, I was really shocked. There's just no substitute for being able to take down an entire group of enemies in one shot like this. Best of all, there's no knockback so if you used Rain of Fire just before this, it will continue to pelt anyone you missed or that was too high level to get taken out in the first shot.
Unslotted Strength2095% of Brawl

Slotting

Slotting PriorityCity of Heroes: damage enhancement = City of Heroes: recharge enhancement | City of Heroes: end_reduce enhancementCity of Heroes: accuracy enhancement
City of Heroes: damage enhancementNova standard: 80%+
City of Heroes: recharge enhancementNova standard: 80%+
City of Heroes: end_reduce enhancementNova standard: Not really needed unless you find yourself constantly trying to activate it when you're almost out of endurance.
City of Heroes: accuracy enhancementNova's don't miss often enough for this to be a problem

Summary

As sets go, I haven't seen many where I wanted so many powers. Especially since they revised Defiance and it's actually worth taking all your low attack powers! It's also so simple to figure slotting. Everything is damage with its secondary effect being… more damage!

Tags and Categories

Categories: Blasters, Corruptors, Guides, Powersets, Testing

Comments

1 Comment to “Shazel’s Fire Blast Guide”

  1. : Thumb up 0 Thumb down 0

    Under ‘Fire Blast’ at the top of page 4 of Shazel’s guide, you have a line which reads “…if you like to see massive groups of enemies dropping President Bush’s approval ratings…”

    The English Professor in me says you need to add the word ‘like’ between ‘dropping’ and ‘President’, so that it reads “…if you like to see massive groups of enemies dropping like President Bush’s approval ratings…”

    The Neocon Tanker in me wants to thump you for the nasty Bush reference, but I’ll let it go because your site is so darned funny. But I’m watching you, Libby…..

    [Jeremy: Thanks for the correction Professor :) Sometimes my mind gets ahead of my fingers. As for the Bush thing, well... I just won't tell you about my other site then]

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DoT

Death over time/damage over time. This refers to any effect that deals damage (surprise surprise) over a period of time rather than all at once. Fire and Dark powers have many DoT attacks.

Mez

Mesmerize. It means an psychic hold effect which typically leaves a hero defenseless by rendering them confused or unconcious and drops toggle powers.