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#6041 out of 7621

Speed Pool

Last Modified: June 10, 2021

NOTE! The strength of any power pool attack varies greatly depending on your AT. However, they are consistently twice or more as strong as any normal level 1 or 2 attack.

Flurry

Whackity, whackity, whack!

You smack an opponent repeatedly with a punching combo. Does a decent amount of damage and has a chance to disorient, but has a fairly long activation time (about 3 seconds) during which you won't be able to launch other powers.

It's a pretty strong attack (especially for low damage players), but almost everyone takes Hasten for the faster recharge to ALL powers. Still, I've always wanted to make a Dark Melee scrapper who took Dark Maul, Flurry, and Sands of Mu (all powers with the exact same animation), but I'd actually have to play long enough to get the Sands of Mu veteran reward…. (Edit: Woohoo! I made it and it's an AWESOME concept… Tons of fun to play!)

In the end your main reason to take this power is for a concept (like I did), or because you're playing a weaker player that needs a strong melee attack.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
No one takes this power without a specific reason in mind when you could have hasten instead. If you took it, it's because you want to use it so give it some decent slotting.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Because of the long activation on this power, accuracy is the most important thing. Slot this with higher priority than anything else because if it misses, you're going to have a lot of time to regret it while this power misses (whiff whiff whiff).
30%
 
Damage (30% Minimum)
Default: 0 points
With max 100% enhancement: 0 points
This is a massive amount of damage for types like Defenders or Masterminds so buffing it is good.
0%
 
Endurance Reduction (0% Minimum)
Default: 5 end
With max 100% enhancement: 2.5 end
Enhance endurance if you use this power regularly and need the extra endurance that would be saved.
0%
 
Stun (0% Minimum)
Default: 13 sec
With max 100% enhancement: 26 sec
Slotting this is a matter of why you took the power. It's a nice side benefit and can help you immensely as a squishie so increase stun duration if you think you need it (but it last so long already, you can just hit them again).
0%
 
Recharge (0% Minimum)
Default: 3 sec
With max 100% enhancement: 1.5 sec
Its animation matches its recharge. No need to enhance at all.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Hasten

Glowing hands. Must be hasten

Many ATs have powers that take a long time to recharge. Having Hasten and firing it off pretty much every time it comes up can keep your slow recharging powers coming back significantly faster than normal.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
As good as this power is, you can only enhance one aspect so you only need 2.
80%
 
Recharge (80% Minimum)
Default: 450 sec
With max 100% enhancement: 225 sec
Boost this as high as you can. The point of Hasten is either to make you a very tough opponent in battle (due to fast recharge of all your powers) or to help extremely slow powers (usually the most powerful) come back more quickly.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Super Speed

I'm a blur with my stealth power an SS together
In the air, with SS on, I'm a speeding comet still 😀

Super Speed and any other stealth power stack to give you full invisibility. With very few exceptions, you could in the middle of a group of enemies and make faces or slap them (/e slap in the chat window) and they won't do anything to you (as long as you don't activate any powers that affect enemies).

This gives you the extremely desirable ability to sneak through missions that only require you to find Glowies or defeat the mission boss and enemies around him. This is especially useful for cutting down the time it takes to complete TFs (though you'll need Recall Friend to really make that work). There are also a wealth of cool screen captures you can take that you could never otherwise.

Don't get me wrong though, mostly the reason I took this power on any of my characters was for speed (especially with new stealth powers that make using SS for stealth pretty unnecessary). Even though Teleport is technically faster, with Super Speed, you can really feel the speed.

Note that not matter what you do, you can't run faster than 92ish MPH.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
2 is better, but I almost only give it just one since it works very well by itself (especially when used in tandem with any other run power like sprint or swift).
40%
 
Run (40% Minimum)
Default: 64 ft/sec
With max 100% enhancement: 128 ft/sec
I used to focus more on the endurance, but as I matured as a player, I found that I'm never lacking for endurance (and more importantly, I've learned to turn the power OFF whenever I'm not traveling).
0%
 
Endurance Reduction (0% Minimum)
Default: 0 end per second
With max 100% enhancement: 0 end per second
I used to focus more on this when I used SS for stealth reasons, but since I've abandoned that, I find I don't need the endurance.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Because Super Speeders can easily get stuck in ravines, or behind large walls, it's often desirable to combine it with other powers. Hover or any jumping power like Hurdle, , or Ninja Run for example.

Whirlwind

Toss them around. Fun for certain builds 😀

You start spinning and toss enemies into the air. This deals no damage, but keeps people from closing to melee range. For builds that use jtag/> or melee range attacks, this is pretty much a waste of time except possibly as an escape mechanism.

As a support character, you could use it to protect yourself, or run into the crowd and save a dying friend by tossing every enemy near him into the air (though this is likely to draw fire to you). Since you can continue to attack while Whirlwind is on, a blaster would benefit by keeping enemies at a distance while firing at them.

The problem is the enormous endurance cost. It's designed to keep you from leaving it on and battling at the same time (but with creativity, you can undo that disadvantage 🙂 ).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 3 Slots )
Minimum of 2 for endurance reduction possibly 3 if you want to put special IOs in.
80%
 
Endurance Reduction (80% Minimum)
Default: 0 end per second
With max 100% enhancement: 0 end per second
20%
 
Recharge (20% Minimum)
Default: 20 sec
With max 100% enhancement: 10 sec
0%
 
Knockback (0% Minimum)
Default: 4 Feet
With max 180% enhancement: 11.2 Feet

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

I've only taken it on one character (Gale), and it ended up being pointless since she already has hurricane which does basically the same thing only better. However, a scrapper/tank told me they took it as a form of control power which most characters of that type don't normally have.

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