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Gale's Storm Summoning Guide

Storm Summoning power and slotting recommendations


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Category: Leaping Pool

Leaping Pool
NOTE! The strength of any power pool attack varies greatly depending on your AT. However, they are consistently twice or more as strong as any normal level 1 or 2 attack.

One advantage of this pool, is eventual access to Acrobatics which provides some protection from holds and knockback. It also provides strong aerial control and is often used for PvP.

Jump Kick

A flip on the ground and you kick them straight in the back. Ouch.

Jump Kick is a good attack that has a chance to do knockup (basically a Leaping Pool equivalent of Air Superiority from the Flight Pool). You can use this for good damage, but especially to keep an enemy off their feet (and therefore unable to attack you).


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
60%
 
Accuracy (60% Minimum)
Default: 75%
With max 100% enhancement: 150%
As a strong control power, you really don't want this to miss. Doing so can mean the matter of life or death.
40%
 
Damage (40% Minimum)
Default: 0 points
With max 100% enhancement: 0 points
If you give it more slots, slot damage next. It's a pretty strong attack so it doesn't hurt to buff it some more.
0%
 
Endurance Reduction (0% Minimum)
Default: 5 end
With max 100% enhancement: 2.5 end
Don't focus on this; it's pretty cheap as it is.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
As a power that comes back even faster than Air Superiority, you really could chain attack with this an nothing else. It's almost like cheating ๐Ÿ™‚

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Combat Jumping

Combat Jumping lets you jump fairly high in missions and gives a bonus to defense. In the levels between 6 and 14, you will be able to get over walls in cities that you wouldn't have been able to otherwise which greatly assists with your travel time.

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2008.07.27 13:01:52:14 CityOfHeroes
2008.07.27 13:01:52:14 CityOfHeroes

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2008.07.27 13:01:50:45 CityOfHeroes
2008.07.27 13:01:50:45 CityOfHeroes

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2008.07.27 13:01:42:18 CityOfHeroes
2008.07.27 13:01:42:18 CityOfHeroes

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2008.07.27 13:01:29:73 CityOfHeroes
2008.07.27 13:01:29:73 CityOfHeroes

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2008.07.27 13:01:26:03 CityOfHeroes
2008.07.27 13:01:26:03 CityOfHeroes

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2008.07.27 13:01:22:06 CityOfHeroes
2008.07.27 13:01:22:06 CityOfHeroes

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2007.02.26 20:20:48:93 CityOfHeroes
2007.02.26 20:20:48:93 CityOfHeroes

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2007.02.26 20:17:37:18 CityOfHeroes
2007.02.26 20:17:37:18 CityOfHeroes

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2007.02.26 20:17:36:10 CityOfHeroes
2007.02.26 20:17:36:10 CityOfHeroes

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