Fighting Pool
Last Modified: July 30, 2010
NOTE! The strength of any power pool attack varies greatly depending on your
AT. However, they are consistently twice or more as strong as any normal level 1 or 2 attack.
Boxing
A strong attack with a disorient. If you're looking for another punch power or need the disorient to fit a concept character, go for it. Otherwise, the only reason to take it is you want Tough and Weave, but not Kick.
Recommended # of Slots and Enhancement Priority
 | |  | |
|
  | ( 2 Slots ) |
If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
 | 40% | |
|
Accuracy (40% Minimum) Default: 75% With max 100% enhancement: 150%
Attack standard of 40% buff
 | 40% | |
|
Damage (40% Minimum) Default: 0 points With max 100% enhancement: 0 points
Again, the total power varies based on your character type and level.
 | 0% | |
|
Endurance Reduction (0% Minimum) Default: 4 end With max 100% enhancement: 2 end
Don't focus on this; it's pretty cheap as it is.
 | 0% | |
|
Recharge (0% Minimum) Default: 2 sec With max 100% enhancement: 1 sec
It may not seem like it comes back fast, but it really does. It takes a few seconds for your enemy to stand up after being knocked down so with only a slight recharge bonus either in this power or globally ( Hasten or IOs) you can practically chain attack with just Air Superiority.
 | 0% | |
|
Stun (0% Minimum) Default: 13 sec With max 100% enhancement: 26 sec
You can increase the stun if you use this power primarily for stunning, but it's already decent as-is.
| HelpThe enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description. |
| | |
 | |  |
I've notitced that most guides and sample builds take boxing over kick. I expect it's because of the shorter activation time and lack of knockback (which most builds can't handle very well).
Kick
Takes twice as long to activate than brawl and has a small chance to knockback. Good for a concept character that needs either another kick or knockback power and remember it's stronger than your first two primary attacks.
Recommended # of Slots and Enhancement Priority
 | |  | |
|
  | ( 2 Slots ) |
If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
 | 60% | |
|
Accuracy (60% Minimum) Default: 75% With max 100% enhancement: 150%
Standard buff of accuracy.
 | 40% | |
|
Damage (40% Minimum) Default: 0 points With max 100% enhancement: 0 points
If you give it more slots, slot damage next. It's a pretty strong attack so it doesn't hurt to buff it some more.
 | 0% | |
|
Endurance Reduction (0% Minimum) Default: 4 end With max 100% enhancement: 2 end
Don't focus on this; it's pretty cheap as it is.
 | 0% | |
|
Recharge (0% Minimum) Default: 3 sec With max 100% enhancement: 1.5 sec
Comes back plenty fast.
| HelpThe enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description. |
| | |
 | |  |
Tough
A toggle power that increase resistance to Smashing and Lethal damage. Useful for up close fighters, not so good for people who don't ever enter melee range.
Recommended # of Slots and Enhancement Priority
 | |  | |
|
3 is enough to buff endurance and resistance. More is always better.
 | 60% | |
|
Endurance Reduction (60% Minimum) Default: 0 end per second With max 100% enhancement: 0 end per second
These drains add up. Lower it a bit.
 | 60% | |
|
Damage Resist (60% Minimum) Default: 11% With max 60% enhancement: 17.6%
You took the trouble to take this power for damage resistance so make it count. Buff as high as your slotting will allow.
 | 0% | |
|
Recharge (0% Minimum) Default: 10 sec With max 100% enhancement: 5 sec
It is a pain to wait 10 seconds for it to come back, but I still wouldn't focus on this.
| HelpThe enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description. |
| | |
 | |  |
Weave
A toggle power that increase defense to all damage and helps resist immobilize. Useful for up close fighters, not so good for people who don't ever enter melee range.
Recommended # of Slots and Enhancement Priority
 | |  | |
|
3 is enough to buff what you need. More is always better.
 | 60% | |
|
Endurance Reduction (60% Minimum) Default: 0 end per second With max 100% enhancement: 0 end per second
These drains add up. Lower it a bit.
 | 30% | |
|
Defense Buff (30% Minimum) Default: 31 With max 60% enhancement: 4.81
It's actually pretty strong so buffing is worth it for this compared to hover or combat jumping for a change.
 | 0% | |
|
Recharge (0% Minimum) Default: 10 sec With max 100% enhancement: 5 sec
It is a pain to wait 10 seconds for it to come back, but I still wouldn't focus on this.
| HelpThe enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description. |
| | |
 | |  |
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