NOTE! The strength of any power pool attack varies greatly depending on your AT. However, they are consistently twice or more as strong as any normal level 1 or 2 attack.
Boxing
A strong attack with a disorient. If you're looking for another punch power or need the disorient to fit a concept character, go for it. Otherwise, the only reason to take it is you want Tough and Weave, but not Kick.
Recommended # of Slots and Enhancement Priority
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If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
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I've notitced that most guides and sample builds take boxing over kick. I expect it's because of the shorter activation time and lack of knockback (which most builds can't handle very well).
Kick
Takes twice as long to activate than brawl and has a small chance to knockback. Good for a concept character that needs either another kick or knockback power and remember it's stronger than your first two primary attacks.
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