Jordan's Town
Search
Current Comic
City of Heroes Rebirth

Comic Archive
Random Guide
Jordan's Gameplay Guide
Some general tips for playing CoX for new people.
Guides Archive
Random pic
#3648 out of 7621

Picture Gallery

Category: Weave

Fighting Pool
NOTE! The strength of any power pool attack varies greatly depending on your AT. However, they are consistently twice or more as strong as any normal level 1 or 2 attack.

Boxing

One to the gut

A strong attack with a disorient. If you're looking for another punch power or need the disorient to fit a concept character, go for it. Otherwise, the only reason to take it is you want Tough and Weave, but not Kick.


Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancement( 2 Slots )
If you use this as a primary attack, slot this way higher. But as a control power, a few slots for accuracy are probably enough.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
Attack standard of 40% buff
40%
 
Damage (40% Minimum)
Default: 0 points
With max 100% enhancement: 0 points
Again, the total power varies based on your character type and level.
0%
 
Endurance Reduction (0% Minimum)
Default: 4 end
With max 100% enhancement: 2 end
Don't focus on this; it's pretty cheap as it is.
0%
 
Recharge (0% Minimum)
Default: 2 sec
With max 100% enhancement: 1 sec
It may not seem like it comes back fast, but it really does. It takes a few seconds for your enemy to stand up after being knocked down so with only a slight recharge bonus either in this power or globally (Hasten or IOs) you can practically chain attack with just Air Superiority.
0%
 
Stun (0% Minimum)
Default: 13 sec
With max 100% enhancement: 26 sec
You can increase the stun if you use this power primarily for stunning, but it's already decent as-is.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

I've notitced that most guides and sample builds take boxing over kick. I expect it's because of the shorter activation time and lack of knockback (which most builds can't handle very well).

Kick

Offa my wall you!

Takes twice as long to activate than brawl and has a small chance to knockback. Good for a concept character that needs either another kick or knockback power and remember it's stronger than your first two primary attacks.

...< Read More >
2006.08.20 08:40:25:28 CityOfHeroes
2006.08.20 08:40:25:28 CityOfHeroes

...< Read More >
Terms of Service | Privacy Policy | Contact Me
Help

AT

[Click for full description]

IO - Invention Origin

[Click for full description]