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Jordan's level 50 Dark/Dark build sample.


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Category: Teleport

2008.05.24 09:44:48:40 CityOfHeroes
2008.05.24 09:44:48:40 CityOfHeroes

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2008.01.04 10:50:06:29 CityOfHeroes
2008.01.04 10:50:06:29 CityOfHeroes

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2008.01.04 10:50:01:57 CityOfHeroes
2008.01.04 10:50:01:57 CityOfHeroes

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2008.01.04 10:40:22:29 CityOfHeroes
2008.01.04 10:40:22:29 CityOfHeroes

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2008.01.04 10:40:20:48 CityOfHeroes
2008.01.04 10:40:20:48 CityOfHeroes

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2008.01.04 10:40:17:09 CityOfHeroes
2008.01.04 10:40:17:09 CityOfHeroes

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2007.12.20 15:31:31 Screenshot
2007.12.20 15:31:31 Screenshot

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Teleportation Pool

Recall Friend

Pranking my friend; TP him midair (Video: 1.7Mb)

A great and commonly used power that let's you teleport a team mate from 1000 yards away to a location next to you. Here are some sample uses:

  • Getting a team mate to a mission door fast. Very important early on when everyone's travel is slow.
  • For a team mate who shows up late to a mission, you can tp them to the rest of the team rather than wait for them to find you in the map.
  • Pulling a team mate who's in trouble from the battle field (out of range of further fire).
  • Pulling a dead team mate from out of range of enemies so they can be rezzed or use an Awaken.
  • Helping a team mate who's stuck somewhere. For example, I spent 25 minutes trying to get to the reactor in Terra Volta because I only had Super Speed and couldn't figure out how to get up the huge walls. If someone in my group had Recall Friend, we'd have been set.
  • For sneaking a mission. You run invisible to the target enemy of the mission (boss or whatever) and teleport the rest of the team to you. This is a great way to cut down the time of those task forces.

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancement( Default Slot Only )
One is all that's required
40%
 
Recharge (40% Minimum)
Default: 6 sec
With max 100% enhancement: 3 sec
It can take a while to teleport the whole team one at a time, but with a single recharge, it's not that bad.
0%
 
Interrupt (0% Minimum)
Default: 4 Sec
With max 120% enhancement: 1.6 Sec
This only matters if you're trying to teleport while being attacked. It's not really necessary
0%
 
Endurance Reduction (0% Minimum)
Default: 15 end
With max 100% enhancement: 7.5 end
It's expensive, but I've never noticed it being a problem in practice
0%
 
Range (0% Minimum)
Default: 10000 Feet
With max 60% enhancement: 16000 Feet
The only time I've ever failed to recall someone due to range was in Independence Port so they had to travel closer to me first. For this very rare case, I don't see any point in adding range.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.
My friend is in trouble, bring him to me.

And here's a bind to help with teleporting team mates. It not only lets them know a TP is coming, but if there's another member of your team helping with the teleports, it lets them know not to do the same one.

/bind f12 "team $target! I am opening a portal through the darkness!$$powexec_name recall friend"

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