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Jordan’s Level 50 Build

Last Modified: July 28, 2010

Updated: I16

01: Dark BlastCity of Heroes: accuracy enhancement40%City of Heroes: damage enhancement66%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement40%
01: Twilight GraspCity of Heroes: accuracy enhancement80%City of Heroes: heal enhancement88%City of Heroes: recharge enhancement85%City of Heroes: end_reduce enhancement60%
02: GloomCity of Heroes: accuracy enhancement45%City of Heroes: damage enhancement94%City of Heroes: end_reduce enhancement45%City of Heroes: recharge enhancement45%
04: Tar PatchCity of Heroes: recharge enhancement95%City of Heroes: slow enhancement60%City of Heroes: end_reduce enhancement60%
06: Air SuperiorityCity of Heroes: accuracy enhancement48%City of Heroes: damage enhancement48%City of Heroes: recharge enhancement21%
08: Shadow FallCity of Heroes: end_reduce enhancement95%City of Heroes: resist enhancement41%City of Heroes: def_buff enhancement52%City of Heroes: recharge enhancement48%
10: Recall FriendCity of Heroes: recharge enhancement42%
12: Darkest NightCity of Heroes: end_reduce enhancement69%City of Heroes: acc_debuff enhancement41%
14: FlyCity of Heroes: end_reduce enhancement53%City of Heroes: fly enhancement92%
16: Howling TwilightCity of Heroes: recharge enhancement95%City of Heroes: slow enhancement60%City of Heroes: end_reduce enhancement60%
18: SwiftCity of Heroes: fly enhancement42%
20: HealthCity of Heroes: heal enhancement83%
22: MoonbeamCity of Heroes: accuracy enhancement74%City of Heroes: damage enhancement92%City of Heroes: recharge enhancement42%City of Heroes: interrupt enhancement50%City of Heroes: range enhancement44%City of Heroes: end_reduce enhancement21%
24: StaminaCity of Heroes: end_mod enhancement83%
26: Petrifying GazeCity of Heroes: accuracy enhancement62%City of Heroes: recharge enhancement40%City of Heroes: end_reduce enhancement22%City of Heroes: fear enhancement18%
28: Fearsome StareCity of Heroes: accuracy enhancement48%City of Heroes: recharge enhancement48%City of Heroes: end_reduce enhancement27%City of Heroes: fear enhancement74%
30: Tenebrous TentaclesCity of Heroes: accuracy enhancement42%City of Heroes: damage enhancement78%City of Heroes: range enhancement47%City of Heroes: end_reduce enhancement21%City of Heroes: recharge enhancement48%City of Heroes: acc_debuff enhancement29%
32: Dark ServantCity of Heroes: accuracy enhancement66%City of Heroes: recharge enhancement61%City of Heroes: heal enhancement42%City of Heroes: hold enhancement45%City of Heroes: acc_debuff enhancement38%City of Heroes: end_reduce enhancement61%
35: Night FallCity of Heroes: accuracy enhancement48%City of Heroes: damage enhancement95%City of Heroes: recharge enhancement53%City of Heroes: end_reduce enhancement21%
38: BlackstarCity of Heroes: accuracy enhancement27%City of Heroes: damage enhancement79%City of Heroes: recharge enhancement79%City of Heroes: end_reduce enhancement27%
41: Dark ConsumptionCity of Heroes: accuracy enhancement42%City of Heroes: recharge enhancement83%City of Heroes: damage enhancement66.75%City of Heroes: end_mod enhancement42%
44: Dark EmbraceCity of Heroes: resist enhancement50%City of Heroes: end_reduce enhancement22%
47: Soul DrainCity of Heroes: accuracy enhancement42%City of Heroes: recharge enhancement69%City of Heroes: acc_buff enhancement16%
49: Dark PitCity of Heroes: accuracy enhancement48%City of Heroes: recharge enhancement48%City of Heroes: stun enhancement21%

All my builds are designed for max utility at the lowest levels. Generally, single target stuff low level, team support stuff, and most of all, your travel power and sneak/tp combo.

At the later levels, some group control and damage powers start to creep in. Depending on if you PvP or not, you might want to rearrange some of the powers in the 24 to 30 range (since the Bloody Bay level cap is 25).

But there's no question of what power to get at level 32. With 3 slots per level starting at level 33 and two slot levels per power level now (meaning you now have two levels of enhancement slots per one level of new powers), you will easily have Dark Servant fully slotted by level 34.

At this level, pay close attention to IO set bonuses. Based on the sets I chose and the arrangement of each, I managed to reach 25% damage bonus, 27% accuracy, 11% +hitpoints, and 68% Regeneration rate!

Play Tips

  • A well known, but worth mentioning anyway, combo is the Soul Drain, Blackstar, Blue inspiration, Dark Consumption. With this you buff your attack tremendously, blast the hell out of everything, then gain enough endurance to drain whatever's left standing to put you back to near full endurance so you can keep fighting.
  • The previously mentioned combo with Tar Patch as a trap and Darkest Night as a pulling move allows you to tank for the team. Once they hit the Tar Patch, run into range and fire Tenebrous Tentacles to keep them in place and proceed to use Howling Twilight, Dark Pit, and Fearsome Stare to keep them completely defenseless while your team destroys them. If you don't have a team, that's ok, because with tentacles and Night Fall, you can do a fair bit of damage yourself anyway!

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  • Doctor Voodoo says:
    I was curious if you had a level 50 Mid's build for the layout above? The sample build link above takes you to a file that is set'd (setted? sat?) out. Also, should Petrifying Gaze have a hold instead of a fear? Thanks!
    • When I click the link, it opens as a text file for me. You could try right-clicking it and downloading it directly to your computer instead. Let me know if that doesn't work and I'll e-mail it to you. As for the fear, yes, it should be hold. I'll have to fix that.
  • Doctor Voodoo says:
    Thanks for the response :) I can open the mids file, but the one linked includes numerous sets: Level 1: Twilight Grasp Theft-Acc/EndRdx/Rchg(A), Theft-Acc/Heal(5), Theft-Heal/Rchg(19), Nictus-Acc/EndRdx/Rchg(34), Nictus-Acc/EndRdx/Heal/HP/Regen(43), Nictus-Heal/HP/Regen/Rchg(43) Versus what's actually shown on the build on the screen, which is: Level 1: Twilight Grasp Acc, Heal, Recharge, EndRedux So, I was looking for an Invention (Non-Set IO's) build based off of the above. Does that make sense?
    • I see now. That's because all my mid's builds DO use IOs (there's no way to get the percentages as high as I show up there without them). The only reason I don't show the actual sets is because it would take too much time and effort to screen grab and maintain icons for each and every set IO. I'm afraid I don't have any builds that don't use IOs. You should be able to do just fine by following the advice on the previous pages by focusing on enhancments in their priority order. For example, Twilight Grasp should be Accuracy, then Heal, then Recharge, then Endurance. So for six slots, probably two acc, two heal, one recharge, one end.
  • Just a thought on your selections. Now that i19 is out and fitness is no longer a 'used' power selection, you can really go wild on the other pools. I do have to say that due to Fuzzy, I used less slots on Twilight Grasp as heals are not that vital when there are 2 (plus I have Life Drain with a set of Nictus). I also took hover to add a Luck of the Gambler Global Recharge (7.5%). I also have one in Shadow Fall the recharges add up fast and can, with hasten eliminate the need for the individual recharge enhancements in some of the powers (Take Weave with the new found extra powers to choose from and slot one LoTG in there if you want to amp recharge even more), I played on my Ill/Rad with the recharge bonuses and Hasten, AM and Phantom Army are PERMA...it is possible again!
    • I'm actually trying one out right now, but I opted for Leadership instead. I took Maneuvers for team defense buff and Assault for more damage. I'm trying to push the damage aspect as high as I can in bonuses (above ED) to see if I can cut through things faster. I don't really find I need recharge that much as I always have powers around that I end up not being able to use fast enough anyway. As for getting rid of recharge enhancements, I get the recharge anyway due to the sets I slot and to get the bonus, I have to take the recharge anyway so I don't really think the LotG's would be useful. I was considering taking Weave and trying to get closer to softcapped defense, but I'm going to see how the maxed damage works instead. The theory is that I don't need defense as badly with the debuffs (though I'm still at 25%+ defense to all with the current build).
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