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Jordan’s Builds

Last Modified: December 16, 2007

NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

BUILD AND PLAY SAMPLES

Note that in every build, this is my slotting for the three default powers. As a defender, you won't be close enough to brawl except possible in some situations in the early levels. Either way don't bother with brawl. Sprint takes endurance and offers speed that just isn't needed at later levels. Early on, go ahead and slot run, but after a while, you're safe to leave it empty. You will use Rest less and less through the levels so eventually, it's fine to leave it unslotted.

01: BrawlCity of Heroes: empty enhancement01
01: SprintCity of Heroes: empty enhancement01
02: RestCity of Heroes: empty enhancement02

Levels 1-14

Though I knew I would need Stamina eventually, I prefer to take all attack and useable powers right away since the first 24 levels go so fast. Just plow through them to get a good balance of attacking and debuffing powers in time for your first tf at level 14.

You COULD do the TF at level 10, but you will have a much better time if you wait until level 14 so you have the full Sneak and TP combo. Not to mention having a strong Travel Power.

01: Dark BlastCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement03
01: Twilight GraspCity of Heroes: accuracy enhancement01
02: GloomCity of Heroes: accuracy enhancement02City of Heroes: damage enhancement03
04: Tar PatchCity of Heroes: recharge enhancement04City of Heroes: slow enhancement05City of Heroes: slow enhancement05
06: MoonbeamCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement07City of Heroes: damage enhancement07City of Heroes: damage enhancement11City of Heroes: interrupt enhancement11
08: Shadow FallCity of Heroes: end_reduce enhancement080909
10: Recall FriendCity of Heroes: interrupt enhancement10
12: HastenCity of Heroes: recharge enhancement12City of Heroes: recharge enhancement13City of Heroes: recharge enhancement13
14: Super SpeedCity of Heroes: run enhancement14

At this point, you have good attack power, the almighty Tar Patch with slow enhancers (this will change the face of battles in your favor alone), and the full Sneak and TP combo so you can sneak to the end of missions (for faster mission and TF completion).

Play tips

  • You will run out of endurace quite quickly so remember to turn off Super Speed before battles and only use Shadow Fall when sneaking or fighting things that use Energy, Negative Energy, or Psionics. Because you're attacks are quite weak, use Tar Patch a lot. It makes your attacks far more powerful and slows enemies enough that you can often fire Moonbeam in the middle of battle without interruption.

Levels 1-24

01: Dark BlastCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement03City of Heroes: damage enhancement15
01: Twilight GraspCity of Heroes: accuracy enhancement01
02: GloomCity of Heroes: accuracy enhancement02City of Heroes: damage enhancement03City of Heroes: damage enhancement15
04: Tar PatchCity of Heroes: recharge enhancement04City of Heroes: slow enhancement05City of Heroes: slow enhancement05
06: MoonbeamCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement07City of Heroes: damage enhancement07City of Heroes: damage enhancement11City of Heroes: interrupt enhancement11
08: Shadow FallCity of Heroes: end_reduce enhancement080909
10: Recall FriendCity of Heroes: interrupt enhancement10
12: HastenCity of Heroes: recharge enhancement12City of Heroes: recharge enhancement13City of Heroes: recharge enhancement13
14: Super SpeedCity of Heroes: run enhancement14
16: Darkest NightCity of Heroes: end_reduce enhancement16City of Heroes: acc_debuff enhancement17City of Heroes: acc_debuff enhancement17
18: Howling TwilightCity of Heroes: recharge enhancement18City of Heroes: recharge enhancement19City of Heroes: recharge enhancement19
20: Tenebrous TentaclesCity of Heroes: accuracy enhancement20City of Heroes: damage enhancement21City of Heroes: damage enhancement21
22: Night FallCity of Heroes: accuracy enhancement22City of Heroes: damage enhancement23City of Heroes: damage enhancement23
24: SwiftCity of Heroes: run enhancement24

Issue 8 update! Be sure to go through the newly designed Faultline story arcs. Not only are there a lot of Arch-Villains, but one of the missions here gives you access to SOs by level 20!
If you do all the tfs available (Synapse, Sister Psyche, Positron, and Moonfire) you will reach level 24 quite quickly. It is at this level that you can earn your first respec and where I recommend going back to do the low level Safeguard missions if you haven't already. This is because you may get stuck sometimes with Super Speed, but you can get out with a little effort in most zones. This is not true with Terra Volta (the location of the final mission in the respec Trial). You will need some kind of power (like the Safeguard powers, or the Jump Jet Pack) by then for sure unless one of your team mates happens to have Recall Friend and can drag you to the reactor.

Play tips

  • Tenebrous Tentacles and Night fall work very well with each other. Typically, you will want to fire Tentacles first to root the enemies in place, then back up to fire Night fall (since Night Fall has a longer range, but a more narrow cone). Use this combo for hunting missions, badge hunting, or really anywhere that you find more than 2 or 3 enemies in a small cluster.
  • If you do the Positron TF, the final boss is and Arch-Villain called the Clockwork King. He uses psychic attacks so stay close to your team to make sure that they're covered by Shadow Fall's protection.

Level 1-50

01: Dark BlastCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement03City of Heroes: damage enhancement13City of Heroes: damage enhancement17
01: Twilight GraspCity of Heroes: accuracy enhancement01City of Heroes: accuracy enhancement05City of Heroes: heal enhancement13
02: Tar PatchCity of Heroes: recharge enhancement02City of Heroes: slow enhancement03City of Heroes: slow enhancement11City of Heroes: slow enhancement15
04: Darkest NightCity of Heroes: end_reduce enhancement04City of Heroes: acc_debuff enhancement05City of Heroes: acc_debuff enhancement15City of Heroes: acc_debuff enhancement17
06: HastenCity of Heroes: recharge enhancement06City of Heroes: recharge enhancement07City of Heroes: recharge enhancement07
08: Shadow Fall080909City of Heroes: def_buff enhancement11
10: SwiftCity of Heroes: fly enhancement10
12: Recall FriendCity of Heroes: interrupt enhancement12
14: Super SpeedCity of Heroes: run enhancement14
16: HealthCity of Heroes: heal enhancement16
18: Howling TwilightCity of Heroes: recharge enhancement18City of Heroes: recharge enhancement19City of Heroes: recharge enhancement192323
20: StaminaCity of Heroes: end_mod enhancement20City of Heroes: end_mod enhancement21City of Heroes: end_mod enhancement21
22: HoverCity of Heroes: fly enhancement22
24: FlyCity of Heroes: end_reduce enhancement24City of Heroes: fly enhancement25City of Heroes: fly enhancement25City of Heroes: fly enhancement46
26: GloomCity of Heroes: accuracy enhancement26City of Heroes: damage enhancement27City of Heroes: damage enhancement27City of Heroes: damage enhancement45
28: Tenebrous TentaclesCity of Heroes: accuracy enhancement28City of Heroes: damage enhancement29City of Heroes: damage enhancement29City of Heroes: damage enhancement34City of Heroes: range enhancement43City of Heroes: acc_debuff enhancement43
30: MoonbeamCity of Heroes: accuracy enhancement30City of Heroes: damage enhancement31City of Heroes: damage enhancement31City of Heroes: damage enhancement31City of Heroes: interrupt enhancement37City of Heroes: interrupt enhancement37
32: Dark ServantCity of Heroes: accuracy enhancement32City of Heroes: heal enhancement33City of Heroes: heal enhancement33City of Heroes: hold enhancement33City of Heroes: hold enhancement34City of Heroes: acc_debuff enhancement34
35: Night FallCity of Heroes: accuracy enhancement35City of Heroes: damage enhancement36City of Heroes: damage enhancement36City of Heroes: damage enhancement36City of Heroes: recharge enhancement37City of Heroes: recharge enhancement40
38: BlackstarCity of Heroes: damage enhancement38City of Heroes: damage enhancement39City of Heroes: damage enhancement39City of Heroes: recharge enhancement39City of Heroes: recharge enhancement40City of Heroes: recharge enhancement40
41: Dark ConsumptionCity of Heroes: accuracy enhancement41City of Heroes: end_mod enhancement42City of Heroes: end_reduce enhancement42City of Heroes: recharge enhancement42City of Heroes: recharge enhancement43City of Heroes: recharge enhancement46
44: Dark Embrace444545City of Heroes: end_reduce enhancement46
47: Soul DrainCity of Heroes: accuracy enhancement47City of Heroes: recharge enhancement48City of Heroes: recharge enhancement48City of Heroes: recharge enhancement48
49: Petrifying GazeCity of Heroes: accuracy enhancement49City of Heroes: accuracy enhancement50City of Heroes: hold enhancement50City of Heroes: hold enhancement50

From level 24 to 30 you will get back the powers you gave up to insert the Stamina line. Just pick the powers that you find you miss the most first. Notice I also put Fly powers in there before level 24. This is because I like to badge hunt and I want Fly for that. Since the lowest PvP zone (Bloody Bay) has a level cap of 25, if I want to fly there, it needs to be in the first 24 powers.

But there's no question of what power to get at level 32. With 3 slots per level starting at level 33 and two slot levels per power level now (meaning you now have two levels of enhancement slots per one level of new powers), you will easily have Dark Servant fully slotted by level 34.

The major point of this ordering is to have your Sneak/TP combo and Stamina as low level as possible with the rest of the powers being the ones I considered critical to get in between. As a level 50, you may find yourself jtagwrite="Exemping"/> to catch missed content or to play with friends. When you're low level, you have to put off strong powers for the sake of attacks. However, at high levels, you are only Exemping because you're in a TF, Trial, or team where there are other members to do the damage so your attacks aren't as important.

Play Tips

  • A well known, but worth mentioning anyway, combo is the Soul Drain, Blackstar, Blue inspiration, Dark Consumption. With this you buff your attack tremendously, blast the hell out of everything, then gain enough endurance to drain whatever's left standing to put you back to near full endurance so you can keep fighting.

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  1. todd Says:

    great build thanks alot

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