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Safeguard/Mayhem Missions

Last Modified: July 28, 2010

When you get one of these, your goal is to either rob or protect the bank in an instanced outdoor city zone. How they work varies on which side of the law you're on:

Mayhems

A mayhem mission is where you enter an instance of a Paragon city zone and try to rob a bank. You have only 15 minutes to do it, but if you do, you get temporary powers which are actually very useful (particularly the ones from the level 5-10 and 11-15 that give temporary travel powers (see details at Paragonwiki)

To get a Mayhem mission (usually abbreviated as mayhem), you have to do a certain number of Paper missions. Once you have done the correct amount, you'll be unable to use the paper again until you talk to a broker (whichever one is named when you try the paper).

Unfortunately, no matter how much you've done for him, you'll have to walk all the way to him to get the option for the mayhem (apparently, they don't have cell phones). If you don't want to do it, you can decline and you can take paper missions again for a while.

If you accept, you can do the Mayhem which is the counterpart to the Heroes' SG. The advantage to the Mayhems is that there are badges to be had and you can get various temporary powers from completing them or the side-missions therein (details here).

Also note that while it's very, very annoying, you MUST return to the broker after completing an mayhem or he'll sit there like a wet turd taking up room in your missions list forever. Just go talk to him and he'll thank you and offer to introduce you to some new contacts (which is a great way to find new story arcs to follow if you otherwise ran out or outleveled the ones you had before).

Most every detail about the rewards and such for Mayhems can be found at Paragonwiki so I won't repeat that here. Instead, here are some gameplay tips:

Play Tips

Destroying stuff for time (Video: 0.0Mb)

Be careful since you have a timer immediately from entering the mission and have only 15 minutes to complete the robbery. However, you can earn time by destroying everything in sight (which is way fun by the way) which also eventually earns you a badge.

As you approach the bank and move around in the zone, every now and then, you'll see some NPC chat that says something like "Freeze Villains!". That's a signal that a Longbow ambush is heading your way. Generally it's best to hold up and wait for them because if you keep moving, several more ambushes could spawn quickly overwhelming you and your team.

That's a lot of longbow

One fun, but dangerous way to complete mayhems is to run straight to the bank first thing. If you do, be aware that several Longbow ambushes will be coming for you and will follow you into the bank. Generally, you want to enter the bank immediately then wait at the door. Clear all the Longbow as they enter and when they stop, continue the robbery.

To complete the mission, you have to fight all the way to the vault, destroy the door, grab the money, then defeat the random hero who spawns to stop you. After completion, you will earn a Mayhem reward (if you're in the right level range and haven't had it before) and can exit. However, there are a few reasons to stick around.

First, there is an exploration badge hidden in every Mayhem zone. If you get each badge for each mayhem, you get an accolade power. Second, you get more badges for destroying stuff and for doing Arson side missions. These badges are needed for a second accolade power.

Burn baby burn!

Safeguards

Taking out the bank robber

A safeguard mission is where you enter an instance of a zone and find enemies who are trying to rob a bank. Your job is to stop the robbery by "arresting" the villains in the bank. You have only 15 minutes to do it, but if you do, you get temporary powers which are actually very useful (particularly the ones from the level 5-10 and 11-15 SGs that give temporary travel powers)

To get a Safeguard mission (usually abbreviated as SG, not to be confused with Super Group), you have to do a certain number of Radio missions. Once you have done the correct amount, you'll be unable to use the radio again until you talk to a detective (whichever one is named when you try the radio).

Unfortunately, no matter how much you've done for him, you'll have to walk all the way to him to get the option for the SG (apparently, they don't have cell phones). If you don't want to do it, you can decline and you can take radio missions again for a while.

If you accept, you can do the Safeguard which is the counterpart to the Villains' Mayhem (which are way more fun by the way). The advantage to the Safeguards is that there are badges to be had and you can get various temporary powers from completing them or the side-missions therein (details here).

Also note that while it's very, very annoying, you MUST return to the detective after completing an SG or he'll sit there like a wet turd taking up room in your missions list forever. Just go talk to him and he'll thank you and offer to introduce you to some new contacts (which is a great way to find new story arcs to follow if you otherwise ran out or outleveled the ones you had before).

Play Tips

When you enter, you're not on a timer yet. You just go around clearing out the enemies you see though you can ignore them and go straight for the bank if you want. When you get close to the bank, an alert sounds that the bank is being robbed. When that happens you better get in there fast.

Mudnuke and Tia ambush the villain when he tries to escape the bank

A random villain will be busy breaking into the vault and you can chase them into the bank and fight them, but it's usually far easier to just wait and let them come to you at the entrance. As soon as you see them, defeat them and whoever's with them and you win!

After completion a timer starts which gives you 15 minutes to finish up any side missions or try to get the explore badge if you haven't done those already. Waves of vandals show up destroying items (which subtracts from your time), but you can gain time by defeating them and completing side missions.

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  • One note about the Longbow ambushes, those large numbers only happen when you use travel powers to get to the bank faster, oddly enough I never had that problem on only one 'travel power', Ninja Run, but it seems any time I used SS,SJ or (gawd help you) Fly (That one seems to really tick em off), I always ended up with a TON of Longbow, also just walking to the bank using just sprint seems to be 'longbow free'
    • Odd. The ambushes should be triggered on distance. Once you get close to the bank or pass certain areas, they come. Either that or they're time based (or both). I've never avoided a longbow ambush in a Mayhem mission. Regardless, you know they're coming when you see the blue text that says "Halt villain" or similar. The best strategy is to run straight to the bank and wait for them. They get choked on the door which makes it easy to take them out.
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    Newspaper

    A newspaper is a special contact that allows you to get random missions that are always in the same zone as you are. While most are fairly generic, some are special missions (heists etc) that you can only get by doing paper missions. After doing several paper missions in a row, you will have the option of doing a mayhem mission

    [Click for full description]

    Safeguard Mission

    Safeguard missions are the Hero equivalent of Villain mayhem missions. You will enter an outdoor instance of a city zone and protect it from vandals and bank robbers. [Click for full description]

    NPC

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    Police Band Scanner

    The police band scanner (a.k.a "radio") is a special contact that allows you to pick up random missions from anywhere in your current zone. While the missions are one-shots, they can be retrieved quickly which is good for teams and allow you to do Safeguard missions. [Click for full description]

    Mayhem Mission

    A Mayhem missions is a chance for Villains to visit Paragon city and destroy everything in sight.

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