Safeguard/Mayhem Missions
Last Modified: July 28, 2010
When you get one of these, your goal is to either rob or protect the bank in an instanced outdoor city zone. How they work varies on which side of the law you're on:
Mayhems
A mayhem mission is where you enter an instance of a Paragon city zone and try to rob a bank. You have only 15 minutes to do it, but if you do, you get temporary powers which are actually very useful (particularly the ones from the level 5-10 and 11-15 that give temporary travel powers (see details at Paragonwiki)
To get a Mayhem mission (usually abbreviated as mayhem), you have to do a certain number of Paper missions. Once you have done the correct amount, you'll be unable to use the paper again until you talk to a broker (whichever one is named when you try the paper).
Unfortunately, no matter how much you've done for him, you'll have to walk all the way to him to get the option for the mayhem (apparently, they don't have cell phones). If you don't want to do it, you can decline and you can take paper missions again for a while.
If you accept, you can do the Mayhem which is the counterpart to the Heroes' SG. The advantage to the Mayhems is that there are badges to be had and you can get various temporary powers from completing them or the side-missions therein (details here).
Also note that while it's very, very annoying, you MUST return to the broker after completing an mayhem or he'll sit there like a wet turd taking up room in your missions list forever. Just go talk to him and he'll thank you and offer to introduce you to some new contacts (which is a great way to find new story arcs to follow if you otherwise ran out or outleveled the ones you had before). |
Most every detail about the rewards and such for Mayhems can be found at Paragonwiki so I won't repeat that here. Instead, here are some gameplay tips:
Play Tips
Be careful since you have a timer immediately from entering the mission and have only 15 minutes to complete the robbery. However, you can earn time by destroying everything in sight (which is way fun by the way) which also eventually earns you a badge.
As you approach the bank and move around in the zone, every now and then, you'll see some NPC chat that says something like "Freeze Villains!". That's a signal that a Longbow ambush is heading your way. Generally it's best to hold up and wait for them because if you keep moving, several more ambushes could spawn quickly overwhelming you and your team.
One fun, but dangerous way to complete mayhems is to run straight to the bank first thing. If you do, be aware that several Longbow ambushes will be coming for you and will follow you into the bank. Generally, you want to enter the bank immediately then wait at the door. Clear all the Longbow as they enter and when they stop, continue the robbery. |
To complete the mission, you have to fight all the way to the vault, destroy the door, grab the money, then defeat the random hero who spawns to stop you. After completion, you will earn a Mayhem reward (if you're in the right level range and haven't had it before) and can exit. However, there are a few reasons to stick around.
First, there is an exploration badge hidden in every Mayhem zone. If you get each badge for each mayhem, you get an accolade power. Second, you get more badges for destroying stuff and for doing Arson side missions. These badges are needed for a second accolade power.
Safeguards
A safeguard mission is where you enter an instance of a zone and find enemies who are trying to rob a bank. Your job is to stop the robbery by "arresting" the villains in the bank. You have only 15 minutes to do it, but if you do, you get temporary powers which are actually very useful (particularly the ones from the level 5-10 and 11-15 SGs that give temporary travel powers)
To get a Safeguard mission (usually abbreviated as SG, not to be confused with Super Group), you have to do a certain number of Radio missions. Once you have done the correct amount, you'll be unable to use the radio again until you talk to a detective (whichever one is named when you try the radio).
Unfortunately, no matter how much you've done for him, you'll have to walk all the way to him to get the option for the SG (apparently, they don't have cell phones). If you don't want to do it, you can decline and you can take radio missions again for a while.
If you accept, you can do the Safeguard which is the counterpart to the Villains' Mayhem (which are way more fun by the way). The advantage to the Safeguards is that there are badges to be had and you can get various temporary powers from completing them or the side-missions therein (details here).
Also note that while it's very, very annoying, you MUST return to the detective after completing an SG or he'll sit there like a wet turd taking up room in your missions list forever. Just go talk to him and he'll thank you and offer to introduce you to some new contacts (which is a great way to find new story arcs to follow if you otherwise ran out or outleveled the ones you had before). |
Play Tips
When you enter, you're not on a timer yet. You just go around clearing out the enemies you see though you can ignore them and go straight for the bank if you want. When you get close to the bank, an alert sounds that the bank is being robbed. When that happens you better get in there fast.
A random villain will be busy breaking into the vault and you can chase them into the bank and fight them, but it's usually far easier to just wait and let them come to you at the entrance. As soon as you see them, defeat them and whoever's with them and you win!
After completion a timer starts which gives you 15 minutes to finish up any side missions or try to get the explore badge if you haven't done those already. Waves of vandals show up destroying items (which subtracts from your time), but you can gain time by defeating them and completing side missions.
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