Category: Kheldians
Any posts related to Kheldians

The at you choose will determines what kind of powers you will have and what your major style of gameplay will be. Here is a quick summary of the typical role each AT (a section on powers follows):
Note: I KNOW already! Yes, you can play any character any way. If you try hard, you can make a super-tough defender and play them like a tank. However, most people don't and the game isn't going to make it easy for you. Therefore, I'm going to explain this how it's done normally. This is a guide for newer players after all.
Heroes
Tanker
Their job is to hold Aggro and survive as best they can while the rest of the group beats the tar out of whatever enemies are around. In short, their job is being tough. A tank will take a bat to the knee, a gunshot to the chest, and an axe to the head while his player is off taking a potty break with no problems.
When you reach level 50 and unlock the epic archetypes ("Peacebringer" and "Warshade"), your first choice will be which type to make.
Similarities
First Inherent Power – Team Power
Each type gets bonuses depending on the team they're in (thus kheldians are designed to be team ats). They are as follows:
Peacebringer – Cosmic Balance- For each Scrapper or Blaster – Increased resistance to damage (10% per)
- For each Tanker or Defender – Increased damage (20% per)
- For each Controller – Increased resistance to holds/sleep/stun etc (+2 mag)
- For each Tanker or Defender – Increased resistance to damage (10% per)
- For each Scrapper or Blaster – Increased damage (20% per)
- For each Controller – Increased resistance to holds/sleep/stun etc (+2 mag)
The specific percentages are from the official forums, but I'm not sure of their accuracy. Also note that the teammates have to be within 150ish yards.
As I describe in my Character Generation Intro guide, the more you customize the look, the story, and Binds for a character, the more you generally like and play them. If you really want to have a good time with your Kheldian, you need to expend some time and effort to develop them. Plan to set the following for your new characters:
- Custom HUD
- Custom Binds
- Custom Macros
Custom HUD
HUD stands for Human User Display (or something like that) and refers to the controls and windows all over the screen (chat window, target window, power tray). You can't customize them much, but here are some suggestions that I have:
- Change the color to something other than the default. For me, I made it match my character's color (which was the kheldian's color scheme). This is VERY easy to do. Go to the menu, select options, find the graphics and audio tab and there are sliders for selecting the color of the HUD.
- Change your chat color to something other than the default. I also have this themed based on my character's colors. The very last option in the graphics and audio tab is the one for changing the chat bubble's colors. You can change background and text (not border apparently.
- Use your power tray wisely! One tray for Nova Form and one for Dwarf. You can put all of the powers and macros that are used for one form in a single which makes it a lot easier to use.
Custom Binds
Binds are almost necessary when using kheldians, but they're fun all the time if you use them right :). See my Binds Guide for some generic character binds and see below for Kheldian specific ones:












