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Jordan's Level 50 Build

Jordan's level 50 Dark/Dark build sample.


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Category: Kheldians

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The Story of Yin and Yang

While your power pools are set ahead of time, you can build your costume and story around the concept of the Kheldians and which type you chose to play. For example, I knew that I wanted to play both a pb and a ws. Since I really loved Jordan Yen, I developed an ingenious plan (Mua ha ha ha!)

Jordan Yen's last day as a human

Note, that if you're not a fan of stories, this could bore you and you may want to skip it 😀

Jordan loved being a hero, though at first it wasn't easy. Wielding the powers of darkness tended to give people the wrong impression. It might be more accurate to say that most people couldn't tell if she was there to save them or feed them to demons.

...< Read More >
Jordan Yang’s Luminous Blast Guide
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Just one point to note before we get started. Not only does a PB have more attacks than WSs, but they're more powerful than the WS too.

Gleaming Bolt

Gleaming Bolt

Like every other powerset, this is the short, quick, but low damage attack that's your first option. I would normally skip it, but I don't like the activation delay on Glinting Eye.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength168% of Brawl

Glinting Eye

Glinting eye

Slower and slightly more powerful than Gleaming Bolt. I stuck with Gleaming Bolt personally.

...< Read More >
Jordan Yin’s Umbral Aura Guide
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Absorption

No cost auto-power that increases your energy and negative energy resistance. Energy attacks include radiation, darkness powers, lasers, electricity, etc. Common enemy types that use these include council, shivans, and clocks

Minimum SlottingCity of Heroes: resistance enhancement

Gravity Shield

Unenhanced, it's dropping the damage by 25%

Increases resistance to lethal and smashing. This includes bullets, bats, rocks, punches, or anything else that's a form of physical damage. Since this is by far the most common form of damage in the game, this shield is the most useful.

Minimum SlottingCity of Heroes: resist enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancement
Unslotted Damage Resistance25% Reduction of Smashing/Lethal

I still can't decide if I should drop this shield for Ebon Eye in a respec. In the early levels, it's great, but once you have your dwarf, it becomes kind of pointless.

Orbiting Death

Pretty cool looking at least

Provides a large aoe attack around you. It's a bit slow and draws a lot of aggro, but would probably be useful if you spend a lot of time fighting up close in human form. It also has uses for preventing attacks from Stalkers in pvp, but it does a very tiny amount of damage per click and works slowly so it's not very exciting other than looking very cool.

...< Read More >
Jordan Yin’s Umbral Blast Guide
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Shadow Bolt

Shadow Bolt

Like every other powerset, this is the short, quick, but low damage attack that's your first option. Normally, I skip the first power in the set, but in play, I found that I often end up just short of killing everything in a group with my aoe combo. I figured having a small attack that's fast helps put down the leftovers faster so I jtagwrite="respeced"/> into it at level 24.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength111% of Brawl

Ebon Eye

Ebon eye

Slower and slightly more powerful than Shadow Bolt. I ended up jtagwrite="respecing"/> out of it after a while because a bug/feature was introduced that makes your character scream every time you use the power. The scream is really dumb sounding and I needed a faster power so when I jtagwrite="respeced"/> into Shadow Bolt, I ditched Ebon Eye.

Note that in a recent update, they have fixed this horrible screaming, but I still don't like the activation delay.

...< Read More >
About Peacebringer Powers

Rather than my Warshade, a Peacebringer plays far more like a Scrapper. You still get the flexibility of the various forms, but your attacks are more powerful and you're build to be self-sustianing.

Peacebringer Inherent Powers

It should be noted that a PB's secondary effect on all powers is lowered defense. Therefore, every time you hit an enemy, they become weaker than before. Therefore, you become comparatively stronger the longer the battle goes on.

The second thing to note is there are so many powers available that slots become very valuable. Only slot powers beyond the auto-slot if you really use them. That being said, if I list more than the auto-slot for a power, it's because I think it's that good :D.

...< Read More >
Jordan Yang’s Story
Origin and AT:
Natural Peacebringer
Powersets:
Luminous Blast, Luminous Aura
Age:
16 Years old
Distinguishing Traits:
Arrogance, Impatience, Yin/Yang symbol on chest, seems to be searching for something…
Catchphrase:
Bring it punks!

Story

This won't make a lot of sense if you haven't read Jordan's Kheldian Story

Jordan drifted in the void. As her consciousness roused, she realized that she couldn't see or feel, all physical sensations were gone. She thought back. There was an accident. Something had gone wrong with the portal she entered, but… the thought escaped her.

An uncontrollable rage filled her. She wouldn't let it end this way! There was no way she was going to be taken out for something so stupid! As she began to lose herself in her anger, she felt a strong presence and then words formed in her mind:

...< Read More >
Jordan Yin’s Builds
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Warshade builds

The first thing you need to understand about Kheldians is that they have such a variety of powers, you'll be hard pressed to decide how to build one. The recommendations I'm making are a build that I would choose for my style of play. Use the knowledge I give you to choose your own style because Kheldians can be many, many different things.

Level 1 to 24

These levels tend to go fast especially with early travel powers. Start by getting used to your new character's playstyle and powers. There won't be much in the way of combos or jaw-dropping moves at first.

01: Shadow StepCity of Heroes: accuracy enhancement01City of Heroes: range enhancement03City of Heroes: range enhancement05City of Heroes: range enhancement19
01: AbsorptionCity of Heroes: resist enhancement01
01: Shadow BoltCity of Heroes: accuracy enhancement01
02: Gravity ShieldCity of Heroes: resist enhancement02City of Heroes: resist enhancement03City of Heroes: resist enhancement05
04: Gravimetric SnareCity of Heroes: accuracy enhancement04
06: Dark NovaCity of Heroes: fly enhancement06City of Heroes: fly enhancement07City of Heroes: end_mod enhancement07
06: Dark Nova BoltCity of Heroes: accuracy enhancement06
06: Dark Nova BlastCity of Heroes: accuracy enhancement06
06: Dark Nova EmmanationCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement09City of Heroes: damage enhancement09City of Heroes: damage enhancement15
06: Dark Nova DetonationCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement11City of Heroes: damage enhancement13City of Heroes: damage enhancement19
08: Shadow BlastCity of Heroes: accuracy enhancement08City of Heroes: damage enhancement15
10: Starless StepCity of Heroes: accuracy enhancement10City of Heroes: accuracy enhancement11
10: Shadow RecallCity of Heroes: accuracy enhancement10
12: Dark Matter DetonationCity of Heroes: accuracy enhancement12City of Heroes: damage enhancement13
14: Shadow CloakCity of Heroes: def_buff enhancement14
16: HastenCity of Heroes: recharge enhancement16City of Heroes: recharge enhancement17City of Heroes: recharge enhancement17
18: Gravity WellCity of Heroes: accuracy enhancement18
20: Black DwarfCity of Heroes: resist enhancement20City of Heroes: resist enhancement21City of Heroes: resist enhancement21
20: Black Dwarf StrikeCity of Heroes: accuracy enhancement20
20: Black Dwarf SmiteCity of Heroes: accuracy enhancement20
20: Black Dwarf MireCity of Heroes: accuracy enhancement20
20: Black Dwarf DrainCity of Heroes: accuracy enhancement20
20: Black Dwarf StepCity of Heroes: empty enhancement
20: Black Dwarf AntagonizeCity of Heroes: empty enhancement
22: Stygian CircleCity of Heroes: end_reduce enhancement22City of Heroes: end_mod enhancement23City of Heroes: end_mod enhancement23
24: Sunless MireCity of Heroes: accuracy enhancement24

Combos

  • (The double mire)Dwarf Form Mire+Human Form Mire – To do this, start in dwarf form because the effect is much larger and if you take damage, it will be lessened. Switch to human (but not using the bind that launches dark detonation… in fact, you might use a different bind or a macro to switch to human and launch human mire at the same time). Now that you have the double mire effect, you have wicked attack strength and accuracy for any other combo. For best results, do this when someone else is controlling aggro
  • Starless Step+Gravity Well – Use to take out nasty enemies (like voids).
  • Dark Nova Emmanation + Dark Nova Detonation + Human form bind – If you set the human bind to fire Dark Detonation as I recommended, you have a very fast, high damage combo that works even better on enemies that are held (so the knockback effects don't spread them out too much). Open this combo with a Double Mire if you can.

Play Tips

  • Your playstyle up to level 24 will be mostly Nova. Human form is used for the Starless Step/Gravity Well combo, sneaking around (Shadow Cloak), and using Shadow Recall to bring friends to you. It's also used for Sunless Mire, but the reason I left that until level 24 is because until you have the dwarf or Super Speed (which gives you full invisibility with Shadow Cloak) to get you close without the danger, I found it too hard to use to be useful at this point.
  • You automatically get Shadow Recall (the warshade version of Recall Friend) at level 10, but you won't have full invisibility unless you get Super Speed. A few ways of "sneaking" to the end of a mission to shorten the mission time are:
    • Change to dwarf and just run. Teleport past enemies if there's room, but just take the hits if there's not. Becuase of the new aggro limits the devs put in to prevent herding entire maps, they'll stop following you eventually.
    • Use Shadow Cloak to reduce the range that enemies can see you and then use Shadow Step to teleport past groups. This doesn't work well in caves, but most other maps it works fine.
    • If you're in an open map or a warehouse, you can often just fly to the end with your Nova form.
    Once you're at the end, recall your friends.
  • No matter what you do, take Stygian Circle at 22, learn it, and love it. It is this power and this power alone that prevents you from having to use the fitness pool. When you start to lose life, endurance, or both, just walk up close to some dead enemies and use it.
  • Part of playing a WS well is using your forms to your advantage. Use the binds I recommended to change forms always from Nova to human to Dwarf or Dwarf to human to Nova (never Nova to Dwarf directly). The reason is that by firing Dark Detonation when shifting, you get a few seconds to change while the enemy is busy getting up from the knockback.
  • In battle, if I find out there's a strong jtagwrite="mezzer"/> or some control effects that cause knockdown or such, I'll switch to dwarf until the effect/enemy are gone. Also if I'm starting to get in over my head, switching to dwarf for the defense firing Dwarf Drain to recover life. Your endurance will come back fairly fast because your attacks are too slow to drain it quickly.

Level 35 Rebuild

Once I hit 34 and did the respec trial (by the end of which I was level 35), this was my build:

01: Shadow StepCity of Heroes: end_reduce enhancementCity of Heroes: range enhancementCity of Heroes: range enhancementCity of Heroes: range enhancement
01: AbsorptionCity of Heroes: resist enhancement
01: Shadow BoltCity of Heroes: accuracy enhancement
02: Gravity ShieldCity of Heroes: resist enhancement
04: Gravimetric SnareCity of Heroes: accuracy enhancement
06: Dark NovaCity of Heroes: fly enhancementCity of Heroes: fly enhancementCity of Heroes: end_mod enhancementCity of Heroes: acc_buff enhancement
06: Dark Nova BoltCity of Heroes: accuracy enhancementCity of Heroes: damage enhancement
06: Dark Nova BlastCity of Heroes: accuracy enhancementCity of Heroes: damage enhancement
06: Dark Nova EmmanationCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
06: Dark Nova DetonationCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement

The only major change in this section is the lack of slots on the first 4 level powers. I found that in the end, the first level powers are just not used that much. The Nova slotting shouldn't surprise anyone.

...< Read More >
Jordan Yang’s Peacebringer Builds
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Peacebringer builds

The first thing you need to understand about Kheldians is that they have such a variety of powers, you'll be hard pressed to decide how to build one. The recommendations I'm making are a build that I would choose for my style of play. Use the knowledge I give you to choose your own style because Kheldians can be many, many different things.

Level 1 to 24

These levels tend to go fast especially with early travel powers. Start by getting used to your new character's playstyle and powers. There won't be much in the way of combos or jaw-dropping moves at first.

01: Energy FlightCity of Heroes: end_reduce enhancement01City of Heroes: fly enhancement03City of Heroes: fly enhancement03
01: IncandescenceCity of Heroes: resistance enhancement01
01: Gleaming BoltCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement05City of Heroes: damage enhancement05
02: Shining ShieldCity of Heroes: resistance enhancement02
04: Essence BoostCity of Heroes: recharge enhancement04City of Heroes: recharge enhancement07City of Heroes: recharge enhancement07
06: Bright NovaCity of Heroes: fly enhancement06City of Heroes: fly enhancement09City of Heroes: end_mod enhancement09City of Heroes: end_mod enhancement11
06: Bright Nova BoltCity of Heroes: accuracy enhancement06
06: Bright Nova BlastCity of Heroes: accuracy enhancement06
06: Bright Nova ScatterCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement11City of Heroes: damage enhancement13City of Heroes: damage enhancement17
06: Bright Nova DetonationCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement13City of Heroes: damage enhancement15City of Heroes: damage enhancement19
08: Radiant strikeCity of Heroes: accuracy enhancement08City of Heroes: damage enhancement23City of Heroes: damage enhancement25
10: Combat FlightCity of Heroes: def_buff enhancement10
10: Proton ScatterCity of Heroes: accuracy enhancement10
12: Build UpCity of Heroes: recharge enhancement12City of Heroes: recharge enhancement15City of Heroes: recharge enhancement17
14: Luminous DetonationCity of Heroes: accuracy enhancement14
16: Gleaming BlastCity of Heroes: accuracy enhancement16
18: Incandescent StrikeCity of Heroes: accuracy enhancement18City of Heroes: damage enhancement19City of Heroes: damage enhancement21
20: White DwarfCity of Heroes: resistance enhancement20City of Heroes: resistance enhancement21City of Heroes: resistance enhancement23
20: White Dwarf StrikeCity of Heroes: accuracy enhancement20
20: White Dwarf SmiteCity of Heroes: accuracy enhancement20
20: White Dwarf FlareCity of Heroes: accuracy enhancement20
20: White Dwarf SublimationCity of Heroes: heal enhancement20
20: White Dwarf AntagonizeCity of Heroes: empty enhancement20
20: White Dwarf StepCity of Heroes: empty enhancement20
22: Reform EssenceCity of Heroes: heal enhancement22
24: Conserve EnergyCity of Heroes: recharge enhancement24

Combos

  • (for multiple targets) Bright Nova Scatter + Bright Nova Detonation + Proton Scatter + Luminous Detonation. If you have your target's trapped (by terrain or because of a controller effect, you can start this combo with the White Dwarf Flare.
  • (for single targets) Bright Nova Blast + Bright Nova Bolt + Incandescent Strike + Radiant Strike. By the time you finish this combo, your nova powers should be recharged so you can switch back to Nova and start again.

Play Tips

  • Starting a battle in Nova Form is good to get a few good hits in, but then switching to human gives you better defense and access to your heal powers while finding a safe time to change back to Nova for the damage.
  • Build Up is obviously a good thing to do before any combo, but try to alter the combo to use human powers first since the animation delay in changing to Nova form sucks away your precious BU time.
  • Use Conserve Power just before launching your biggest combos and especially when fighting monsters and avs.
  • In battle, if I find out there's a strong jtagwrite="mezzer"/> or some control effects that cause knockdown or such, I'll switch to dwarf until the effect/enemy are gone. Also if I'm starting to get in over my head, switching to dwarf for the defense firing Dwarf Drain to recover life. Your endurance will come back fairly fast because your attacks are too slow to drain it quickly.

I haven't gotten much higher than 24 so far so I'll update when I have something to say. The one piece of advice I can give people who like to slot their squids or Dwarfs is this: Though it may only be a bug that the devs will fix soon, when you do a respec, you can slot your Nova and Dwarf powers from level 1 instead of the level you got them. This lets you steal slots from low level powers that you might not have wanted to use for those powers.

...< Read More >
Jordan Yang’s Luminous Aura Guide
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Incandescence

No cost auto-power that increases your energy and negative energy resistance. Energy attacks include radiation, darkness powers, lasers, electricity, etc. Common enemy types that use these include council, shivans, and clocks

Minimum SlottingCity of Heroes: resist enhancement

Shining Shield

Unenhanced, it's dropping the damage by 21%

Increases resistance to lethal and smashing. This includes bullets, bats, rocks, punches, or anything else that's a form of physical damage. Since this is by far the most common form of damage in the game, this shield is the most useful.

Minimum SlottingCity of Heroes: resist enhancement
Unslotted Damage Resistance21% Reduction of Smashing/Lethal

If you plan to go all human, taking the shields is a good idea. Otherwise, it's something I just don't use that much.

...< Read More >
About Warshade Powers

Since Jordan Yen was a D3, transitioning to a Warshade made sense. Not only does it have dark powers as well, many of those powers are decidedly Defenderish. Holds, immobilization, stealth, and friend teleport… That and many WS powers need either a living or defeated enemy to work similar to the dark power set for defenders. I was used to this playstyle and therefore wasn't bothered by what many feel is a drawback to WS's. In reality, it felt more like merging Jordan with a Blaster.

Warshade Inherent Powers

It should be noted that a WS's secondary effect on all powers is slow. Therefore, every time you hit an enemy, they become slower than before. This is more of a control technique than the pb who's secondary effect is lowered defense. I used this to my advantage, as the recharge rate on most kheldian powers is comparatively long.

The second thing to note is there are so many powers available that slots become very valuable. Only slot powers beyond the auto-slot if you really use them. That being said, if I list more than the auto-slot for a power, it's because I think it's that good :D.

...< Read More >
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