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Category: Blackstar

Jordan’s Guide to Dark Blast

All dark blast powers have great range and your sniper attack (which you only have to wait until level 4 to get) has the longest range of any attack in the game. A dark defender makes a great puller since even at the earliest levels, you can hit from a long way away and whatever you hit has reduced accuracy. Best of all, most Defender Secondaries are shared with Blaster's primaries, but darkness can only be found with Defenders (and Corruptors for Villains).

Dark Blast

Your basic attack. Dark Blast.
Score4 of 5

Summary

This is your basic power and one you have to take. It's a decent attack with a good recharge rate and will be one of your major attacks throughout the game.

Unslotted Strength3.3 x Brawl

Recommended # of Slots and Enhancement Priority

City of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancementCity of Heroes: empty enhancement( 4 Slots )
If you have Dark Miasma as your secondary, four slots is enough to max out the combat attributes. Otherwise, a few extra slots devoted to accuracy reduction is not unwarranted.
40%
 
Accuracy (40% Minimum)
Default: 75%
With max 100% enhancement: 150%
As is standard with any regular attack, accuracy is most important so your target, but you'll only need 40% or so enhancement to make sure you hit most of the time.
70%
 
Damage (70% Minimum)
Default: 36 points
With max 100% enhancement: 72 points
This power cycles fast and you're going to use it a lot so make sure it hits decently hard when you do.
20%
 
To Hit Debuff (20% Minimum)
Default: -9%
With max 60% enhancement: -14.4%
At nearly 10% to hit debuff unslotted, this power does pretty well already, but the more you give it, the better. Firing this along with other dark attacks on a fairly constant basis helps keep you safe and alive.
10%
 
Endurance Reduction (10% Minimum)
Default: 5 end
With max 100% enhancement: 2.5 end
At such a low cost, this isn't a huge priority, but it always helps to lower endurance cost. You should easily be able to reduce it by 10% or more using IOs.
0%
 
Recharge (0% Minimum)
Default: 4 sec
With max 100% enhancement: 2 sec
At only 4 second recharge, you'll barely be able to hit two other powers before this is back anyway. Unless you want to put Dark Blast on auto-fire and just sit there spamming one attack, I don't see a lot of point in enhancing this on purpose.
0%
 
Range (0% Minimum)
Default: 80 Feet
With max 60% enhancement: 128 Feet
80 feet is a pretty safe distance (a full 20 feet further than many blaster attacks). You can enhance this power's range if you have a point to doing so, but in most cases, it's really not necessary.

Help

The enhanceable properties of this power are listed in order of importance. Hover the mouse over each for detailed information and a description.

Gloom

Gloom and it's DoT.
Score5 of 5

Summary

Unslotted Strength5.6 x Brawl

Gloom is fun. Fire it and your target takes DoT damage for about 3 seconds. The total damage is equal to a bit more than dark blast and when it hits, your target freezes for a moment while they do a "I'm hit and in pain" animation. At times during my build, I've dropped the power to fit other powers in sooner, but always take it again in a later level.

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2007.03.20 06:43:54 CityOfHeroes
2007.03.20 06:43:54 CityOfHeroes

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2006.12.24 04:39:46 CityOfHeroes
2006.12.24 04:39:46 CityOfHeroes (Video: 11.3Mb)

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