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Jeremy's Guide to Basic CoH Gameplay

Read about some of the game basics to help you avoid the same frustrating mistakes that I made.


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Gale’s Level 16 Build

Last Modified: July 28, 2010

Updated: I16

01: ShriekCity of Heroes: accuracy enhancement25%City of Heroes: damage enhancement38%City of Heroes: recharge enhancement12%City of Heroes: end_reduce enhancement25%
01: O2 BoostCity of Heroes: heal enhancement23%City of Heroes: recharge enhancement23%City of Heroes: end_reduce enhancement10%
01: ScreamCity of Heroes: accuracy enhancement25%City of Heroes: damage enhancement38%City of Heroes: recharge enhancement12%City of Heroes: end_reduce enhancement25%
04: HowlCity of Heroes: accuracy enhancement25%City of Heroes: damage enhancement50%City of Heroes: end_reduce enhancement25%City of Heroes: range enhancement7%
06: HastenCity of Heroes: recharge enhancement19%
08: Steamy MistCity of Heroes: end_reduce enhancement46%City of Heroes: resist enhancement27%
10: ShockwaveCity of Heroes: accuracy enhancement38%
12: Recall FriendCity of Heroes: recharge enhancement19%
14: Super SpeedCity of Heroes: run enhancement19%
16: Freezing RainCity of Heroes: recharge enhancement19%

Because of Recall Friend, I was set up for Teleport as a travel power which would work too, but I chose Super Speed instead for several reasons. First, the IO that gives stealth in run powers is very expensive. I could have had her fly instead and done stealth that way, but that didn't fit the character (one of the issues with doing character-based builds). However, I'm also a strong believer in making an effort to try different things and Super Speed is something I didn't use on many characters (I generally prefer fly).

Another reason for Super Speed is that the final power in the set is Whirlwind. A power I'd never taken, but looks like you're spinning around in a self-made tornado. Thematically, that's pure win.

Anyway, all that aside, this is built around being functional solo, but also able to team well by 16 for the Positron TF. Most importantly, you travel very fast and can drag slowpokes with you using Recall Friend. And because Super Speed with Steamy Mist makes you fully invisible, you can use the Sneak and TP combo.

Use Shockwave (with heavy accuracy) to control enemies) or blast runners back into a patch of Freezing Rain. Steamy Mist provides protection from energy fire and cold (used by Outcasts, CoT, and others in spades). O2 Boost, while no good for you alone, makes you greatly useful in teams and increases your chances of completing a mission quickly and efficiently by keeping your team members alive and immune to sleep, stun, etc.

Play Tips

Hanging in the Hollows
  • When anyone on your team uses an awaken, hit them with O2 boost to remove the stun effect so they can start using inspirations and powers immediately. This also heals them which is important if they were gutsy enough to come up before being fully out of range of attacks. Your well timed heal might save them from another death.
  • When playing in a team, try to spread your attacks out among all the enemies (constantly switch targets) so your secondary effect of lowering damage resistance affects more people.
  • When you see someone in serious trouble in your team window, but you're not in line-of-sight, TP them to you and hit them with O2 Boost a few times.

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