Jump Jet Pack and Pocket D Teleporter
Last Modified: April 4, 2009
If you never bought the Good vs. Evil edition of City of Heroes which gives you the Pocket D teleporter, the Jump Jet Pack, and the extra costume pieces, you can buy those separately for $10. The amount of time you save in travel because of the Pocket D teleporter and Jump Jet Pack are worth it alone, but the costume pieces are really pretty neat (better than some of the Veteran Reward stuff anyway). For low level travel (and even later), the $10 is totally worth it.
If you haven't heard about Pocket D, have someone show you. Many holiday events are held there, but more importantly, it connects several zones together providing an alternate form of travel. Right now, PD connects Kings Row, Founder's Falls, Talos Island, and Faultline (Port Oakes, Sharkhead, and St. Martial for Villains). It's important for saving travel time even if you don't have the teleporter.
Granted, Pocket D isn't the awesome nexus it used to be now that the Ouroboros portal is here, but you still have to be level 25 for that and PD is still one of the fastest ways to get to Kings Row or Faultline.
The jump jet pack is a power that when activated let's you jump in mid-air as many times as you want until the power wears off. It slows down your horizontal movement, but will get you out of crevasses and over steep walls. It saves a lot of time wasted due to falling in the wrong place.
It's a life saver for people playing villains since so many villain zones have huge vertical walls (even from the very first zone) and getting around is much easier. Second, if your character has Super Speed, you might be tempted to get Hover or Super Jump to handle vertical travel, but with the jump pack, that's often no longer necessary. Lastly, when the jump pack is active (30 seconds of use per activation), your flight speed significantly increases. So if you have hover or fly and want to move a little faster, hit your jump pack when crossing zones.





















