Leadership Pool
Last Modified: August 7, 2010
Note to Masterminds (Villain class). Leadership is great because it affects you and your pets. As someone with a built-in team, this is a primary power pool for you.
Leadership powers are awesome in that they give you and your team buffs, but they can be a bit of an endurance drain AND they have varying levels of effectiveness depending on what AT you are.
Maneuvers
Increases the defense of your and any pet or teammate nearby. For this to be useful, you need to be the kind of person who plays in teams and typically stands near other players. If you stand far off, this won't be as helpful.
Right now, the types that get the highest bonus are Defenders and Villain Epics (Arachnos Soldiers and Widows).
Recommended # of Slots and Enhancement Priority
More is good, but this is enough for basic buffs.
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TIP: Not everyone realizes this but any thing that affects you or your teammates (and pets in cov) has a small icon next to your name/power bar. If you look in this photo, you can see the purple-colored shield signifying the effect of the Maneuvers power on my power bar and the powereffects bar of each of my pets that's close enough. This picture will also give you a pretty good idea of the range of the power based on which pets are covered and which aren't.
Assault
Increase your attack and the attack of nearby pets/players. This is awesome for Masterminds since they have a built-in team and also Villain Epics because Assault stacks with their built-in power that works the same way!
The bonus varies from 10% damage to 18% with Defenders being at the top and veats, Corruptors and Controllers following close behind at 15%.
Recommended # of Slots and Enhancement Priority
Give it one if you must, but two is best
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Tactics
Increase your toHit and the toHit of nearby pets/players. If I have to drop anything from the Leadership pool, it's this one. While every little bit counts, I found the value of this to be far less once IO bonuses made it very easy to increase accuracy dramatically across your powers.
If you PvP there's still value in that you need every bit of toHit buff you can and this increases perception of stealthy foes, and helps protect against fear and confuse, but otherwise, I'm not really impressed.
Recommended # of Slots and Enhancement Priority
About the only reason I give this more than one is to slot an IO set for a bonus or because I just had plenty of slots to spare.
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Vengeance
A teammate dies. Click this power to give yourself and any other teammates some strong buffs to damage, defense, toHit, regeneration rate, and resistance to all status effects! By the way, there's NO endurance cost for this power.
You may have seen this power used by Nemesis enemies. |
One problem with the power is that a lot of people feel like it may give you incentive to let them die:
- Oh sorry! Forgot to heal you.
- Looks clear! You go first.
- Oops, didn't see that war wolf there…
On the other hand, if you're in a fight that's hard enough that someone's going to die anyway, why not use this as a major turning power? It's invaluable against super-tough enemies like in the Imperious Task Force. Just remember you need to target a dead teammate in range and the effect hits people within 100 feet of you.
Recommended # of Slots and Enhancement Priority
If you're good at using this power, there's no reason not to make it even stronger!.
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To help you fire this power quicker, try this. Create two files on your computer like this:
c:\binds\pow\veng1.txt
v "target_custom_next friend defeated$$bind_load_file c:\binds\pow\veng2.txt"
c:\binds\pow\veng2.txt
v "powexec_name Vengeance$$bind_load_file c:\binds\pow\veng1.txt"
Then type: "/bindloadfile c:\binds\pow\veng1.txt" into your chat window and hit ENTER. Now you're primed to go. Whenever an friend dies, just tap the V key a few times. First it will target them (so long as they're on the visible screen) and then it will fire Vengeance. I would have missed my chance to use this power many times if not for this bind.
One last thing. People have this really bad habit of trying to Rez before you can use the power. You might have to tell them to STAY DEAD. Possibly 3 or 4 times before they figure it out.
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