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Mini Bind Reference

Last Modified: June 10, 2021

There are much more complete and detailed references out there already, but here are the most common and most useful bind commands with examples.

Bind variables

By putting these special variables in your binds that involve chat or talking, the variable will be replaced with some information (depending which variable you use).

  • $target

    The name of your current target. This could be someone on your team, an enemy, or an object (anything that can be targeted).

    /bind f8 team "Look out guys, there's a $target over there."

    This bind will call out your current target to the team. This is very important if you find a problem enemy or just want to play around. As with all chat binds, don't over-use it or you get annoying.

  • $name – Your name.

    /bind f7 "local The great $name is ready for battle!$$team Ready!"

    This works if your character is the kind to speak in third person. I always replace the F7 "ready" bind with custom text of my own. I found that it was both confusing and annoying to say your custom text in the team chat, but you need to keep the game standard "READY" so you don't confuse people. This bind does both by saying some custom text in local chat which people can still see, but can ignore while still saying "READY" in the team chat channel like normal.

  • $level – Your current level (not affected by exemplaring or sidekicking).

    /bind + "request Level $level stone/fire tank LFT"

    Sends "Level 38 stone/fire tank LFT" to the request channel (if you were level 38).

Okay, okay, i think you get the point. The rest are:

  • $archetype – Brute, Defender, etc.
  • $origin – Magic, Technology, Mutation etc.
  • $battlecry – Your battlecry which is set in the same screen as your story. I don't often use this one.

So one more to bring it together

SHIFT+ENTER "beginchat "/send "freedom badges" [$name $level $archetype] ""

This is a channel bind that loads my chat box with "/send "freedom badges" [$name $level $archetype] " and puts the cursor at the end waiting for my text. When I hit ENTER, something like this shows up in the "freedom badges" channel:

@Jordan Yen: [Screaming Gale 50 Defender] Anyone know if Kraken is out?
@Jordan Yen: [Screaming Gale 50 Defender] Anyone?
@randomdude: Blob sighted south PP

The main advantage of doing this is that normally when you talk in channels, all you see is the global chat name which doesn't tell you anything about the character they're currently playing. Doing it this way, you broadcast your current character's name level and type which is far more useful when forming teams and such.


There are some seriously specific target binds available to help you target exactly what you want. I can't list everything here, so I'll just cover some examples that I use so you get the idea.

v "target_custom_next friend defeated$$powexec_name Fallout"
B "targetcustomnext friend alive$$powexec_name speed boost"

One of these makes a hard to use power simple by putting it on a bind. All you have to do is make sure that there is a dead teammate in your view. Then press the V key first to target said dead teammate and again to launch the power. It won't launch both at once, but at least you don't have to use two different keys.

The other works the same way first targeting a teammate and then hitting them with Speed Boost. This bind is very useful for powers like shields or buffs that you have to apply to your team one at a time.


/bind lshift powexecname teleport

Binds the left shift key to the telport power. It's far faster and more efficient to teleport using a keybind rather than to click the power, click your target location, and back and forth.

/bind f12 "team $target, come here$$powexecname recall friend"

Tells your team that you're going to teleport someone. This is useful so they know they're about to be teleported, but also as a way to signal to others who have recall friend not to bother trying to TP the same target as you.

/bind v "target_custom_next friend defeated$$powexec_name Vengeance"

Just like the above two examples, this takes two key presses to work, but is still faster and easier than trying to target the dead guy manually and then launch the power in the middle of battle.

Other references

CoH key list – This is a list of the names for all the keys. For example, G, H, and U are pretty straightforward, but what should you use to bind the enter key for example? This list will give you the names that are used for non-letter keys.

The Incomplete and Unofficial Guide to Binds – This is a great in-depth guide to binds from the beginning to the advanced. If you want more depth and detail, go and read that one first then come back for examples. If you think it's a little too heavy for you now, finish this page first then check it later. Either way, it's an excellent reference.

Mantid's Animated Emote Guide – An excellent resource that lists all the game Emotes with animated examples. This is a critical page for when you want to attach fun emotes to your binds.

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