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May 14, 2007

Jordan Yang’s Luminous Blast Guide

Filed under: Guides,Kheldians,Peacebringers,Testing — Jeremy
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Just one point to note before we get started. Not only does a PB have more attacks than WSs, but they're more powerful than the WS too.

Gleaming Bolt

Gleaming Bolt

Like every other powerset, this is the short, quick, but low damage attack that's your first option. I would normally skip it, but I don't like the activation delay on Glinting Eye.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength168% of Brawl

Glinting Eye

Glinting eye

Slower and slightly more powerful than Gleaming Bolt. I stuck with Gleaming Bolt personally.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength281% of Brawl

Gleaming Blast

Gleaming Blast

A stronger version of Gleaming Bolt. Not relaly a lot more to say about it than that.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength463% of Brawl

Bright nova

Bright Nova form

I'd be surprised if you hadn't seen at least one of these. For many reasons, Kheldian players take the Nova_form. Those reason are usually the instant receipt of 4 powerful attacks (two of which are AOE) and better endurance recovery. It's like becoming and insta-Blaster.

Even if you plan to go all human at some point, having the Nova form is very helpful at low levels. You can use the extra attacks to speed up your attack chain. Later, after your first respec you can get rid of it to max out your human powers.

Minimum SlottingCity of Heroes: fly enhancementCity of Heroes: fly enhancementCity of Heroes: end_mod enhancementCity of Heroes: end_mod enhancement

My slotting for this is based on the fact that you aren't going to fly from place to place in Nova form, just battle. Therefore you don't need to max out it's fly capabilities. The endurance recovery is my attempt at using the Nova form as a type of "traveling rest" to build up my endurance between battles by flying in Nova form in missions. As yet, I don't have enough data to tell if this is working or not.

Here are the new powers you get. You might notice that each seems to have a corresponding attack in human form (which is true), but each of these is more powerful than the human counterpart.

Bright Nova Bolt

Bright Nova Bolt

Same as Gleaming Bolt, only stronger.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength473% of Brawl

Bright Nova Blast

Bright Nova Blast

Same as Gleaming Blast in human form, only stronger.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength786% of Brawl

Bright Nova Scatter

Bright Nova Scatter at work

Same as Proton Scatter. A quick, cone based attack with high damage.

Note: this power is not fun, it's damn fun. When you use it, little individual bolts of light energy fire from the tip of your tail to each enemy affected. Not only does this really make the spray of the power visable, there's a loud, satisfying "SHHHHHUNK!!" noise as it hits which is amplified for each target you hit. It always makes me smile when I take out an entire group of lowbies with this power.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength781% of Brawl

Bright Nova Detonation

Bright Nova Detonation taking out a bunch of guys

Same as Luminous Detonation, only stronger. Targetted aoe with knockback. It makes short work of hunting groups of enemies for badges such as Skulls.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength668% of Brawl

Radiant Strike

Radiant Strike - A punch with PUNCH

This is a melee range punch that looks just like the Boxing power from the Fighting Pool. The difference is the blast of light and sound that accompanies it. It's a very satisfying power to drop into the gut of someone who looks at you the wrong way.

Note that this also has a chance of knockback

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength609% of Brawl

Proton Scatter

Proton Scatter. Like a cone version of Glinting Eye

Like the Bright Nova version, just blasts a bunch of enemies in front of you in a cone and lowers their defense. It does the same damage as Glinting Eye, but to multiple targets.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement
Unslotted Strength281% of Brawl

Build Up

Build Up - Same as for other powersets

Another reason to spend time in human form. Build up works just like it does for any other powerset: greatly increases your damage, but only for a short time. The Biggest problem with it is that the effect lasts such a short time, you barely have time to change forms and fire one or two attacks before it's gone.

On the other hand, if you just want to take out a problem enemy in human form quickly, this helps a lot.

Minimum SlottingCity of Heroes: recharge enhancement
Unslotted Strength218% of Brawl

Based on my test, this slightly more than doubles attack power.

Luminous Detonation

Luminous Detonation

A targeted aoe that does the lowest damage of all your AoE attacks. I use it a lot, but only last in an attack chain since it can also knock enemies back.

As a tri-form, this is very useful. If you're surrounded and in human or Dwarf form wanting to change to Nova without dying, blast this point blank to drop the enemies on their backs long enough to switch forms and unload those powerful Nova attacks.

/bind 1 "powexec_toggle_off white dwarf$$powexec_toggle_off bright nova$$powexec_name Luminous Detonation"

With this bind, any time I change to a human and have a targetted enemy, it fires the power blasting him and anyone nearby away so I can change to Nova or Dwarf (or run). It's good to note that while there are animation delays when changing to a non-human form, changing to human is instantaneous so it's like changing forms and firing an attack at the exact same time.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength255% of Brawl

Incandescent Strike

Incandescent Strike - or Ka-blam as it's known among my enemies

This is the strongest attack you have by far in any form (other than Dawn Strike). If you want to hit something and hit it hard, this is the one for you. Best used with Build Up for maximum damage.

Of note: it has a long activation time, causes knock down, drops fliers, reduces their defense, and stuns them temporarily.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
Unslotted Strength1118% of Brawl

Even if you save slots in your other human powers for other things, make sure of all attacks to slot this one all the way.

Pulsar

Pulsar - Stun enemies

Fairly straight-forward. It's a control power if you want that. If you take it, make sure to slot two accuracy (there's no point if it misses).

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement

Glowing Touch

A heal for your team. Can help if you don't have anyone else around to treat the wounded or if your healer starts taking heat.

Concept-wise, it's cool for being the powerful alien helping to heal the human. It's good for getting the heal badges if you want those. And it's good because at times, your team may need some extra healing. It's also got a decent range.

Minimum SlottingCity of Heroes: heal enhancementCity of Heroes: heal enhancement
Unslotted Heal Strength44% of life total
I have a hard time believing this, but these are the numbers I got. I was healing a level 10 hero though so who knows.

Solar Flare

Solar Flare - Holy crap, this power looks cool!

Drops defense, damages, and knocks down (not back) any nearby enemies in a wide AoE. The same as the White Dwarf Flare power (and these two stack well by the way). Can only be used on the ground.

Most importantly, it's about as powerful as Radiant Strike, but hits multiple targets.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
Unslotted Strength600% of Brawl

Photon Seekers

Photon Seekers - Like pets only stupid and expendable

They follow faithfully along side you until they find something to Kamikaze into. Supposedly, they do a lot of damage, but they die in the process. You don't get to pick the target, but if the enemies are close enough together, more than one will get hit.

Minimum SlottingCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
Unslotted DamageUntested

This is a great way to do extra damage at the beginning of a battle. If you want chaos and destruction, they'll help. Also note that you can summon them then switch to Nova or Dwarf form and they'll still be there to help out.

Dawn Strike

I love novas

It's a nova. Nuff said. Note that it has a built in accuracy boost so you don't need to slot accuracy.

Minimum SlottingCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancement
Unslotted StrengthUntested

Jordan Yin’s Umbral Aura Guide

Filed under: Guides,Kheldians,Testing,Warshades — Jeremy
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Absorption

No cost auto-power that increases your energy and negative energy resistance. Energy attacks include radiation, darkness powers, lasers, electricity, etc. Common enemy types that use these include council, shivans, and clocks

Minimum SlottingCity of Heroes: resistance enhancement

Gravity Shield

Unenhanced, it's dropping the damage by 25%

Increases resistance to lethal and smashing. This includes bullets, bats, rocks, punches, or anything else that's a form of physical damage. Since this is by far the most common form of damage in the game, this shield is the most useful.

Minimum SlottingCity of Heroes: resist enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancement
Unslotted Damage Resistance25% Reduction of Smashing/Lethal

I still can't decide if I should drop this shield for Ebon Eye in a respec. In the early levels, it's great, but once you have your dwarf, it becomes kind of pointless.

Orbiting Death

Pretty cool looking at least

Provides a large aoe attack around you. It's a bit slow and draws a lot of aggro, but would probably be useful if you spend a lot of time fighting up close in human form. It also has uses for preventing attacks from Stalkers in pvp, but it does a very tiny amount of damage per click and works slowly so it's not very exciting other than looking very cool.

There is one important use for this however. If you knock an enemy into the wall, this can be used to damage him when nothing else will.
Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength38% of Brawl

Note that it's so good at drawing aggro, that it's sometimes called orbiting debt

Penumbral Shield

23% protection unenhanced

Increases resistance to fire, cold, and toxic damage. This includes zombie puke, demon fire, and… uh… not much uses cold. It's there now and then, but very, very rare. For the most part, just a few council and crey use it. The toxic protection is good in low levels where you fight vhaz, but the fire will serve you well throughout the game.

Minimum SlottingCity of Heroes: resist enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancement
Unslotted Damage Resistance23% Reduction of Fire/Cold/Toxic

I have never taken this power because I don't spend much time in human form. Use of it or not depends a lot on your playstyle.


Shadow Cloak

Like stealth, but much cooler

Like Stealth from the Invisibility Pool, but with some extra benefits. Makes you harder to see and stacks with Super Speed to give you full invisibility without the annoying side-effect of a movement penalty or not being able to launch attacks while invisible. Gives bonus to defense and perception

Minimum SlottingCity of Heroes: def_buff enhancement

You could take the Stealth power instead which still provides full invisibility with Super Speed, but there are several reasons not to do so. The defense is higher than Stealth, there's no movement penalty, you have a perception bonus, and the endurance cost is lower by default.

Twilight Shield

24% protection unenhanced

Increases resistance to energy and negative energy. Same as Absorption, but stronger. Turn it on when you need it, but note that many more enemies use energy attacks than fire, cold, or toxic (especially since you will always find yourself facing other Kheldians and a large amount of council in your missions as a Kheldian). If you had to choose, chances are this shield will serve you better than Prenumbral Shield.

Minimum SlottingCity of Heroes: resist enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancement
Unslotted Damage Resistance24% Reduction of Energy/Negative Energy

Black Dwarf

The translucent lobster - aka Dark Dwarf

Right on! It's your tank form. Not only do you get a bunch of new powers automatically, you have extremely high resistance to all damage (except psionics) and any type of hold, slow, or knockback. You would have to run all three of the other shields to equal this and for this reason, I go mostly shieldless and just switch to dwarf for defense.

Note that while the Dwarf form also has a bonus to endurance regeneration, there's little point in slotting it unless you plan to fight in Dwarf form a lot.

Minimum SlottingCity of Heroes: resist enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancement

Black Dwarf Strike

Black Dwarf Strike

Medium damage, but slow to recharge. Might knock down an opponent (as opposed to knockback).

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength234% of Brawl

Black Dwarf Smite

Black Dwarf Smite

Stronger and adds possible disorient or dropping flyers on top of what Strike does. Still better than most human form attacks, but still fairly slow.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength355% of Brawl

Black Dwarf Drain

Black Dwarf Drain

Let's you suck some life from an enemy. You must target a living enemy to use it, and if it hits, it will damage them and heal you.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement
Unslotted Strength253% of Brawl

You'll want two accuracy and maybe a heal as the Dwarf is your "oh carp!" form where you are probably on your way to dying and opt for this form for protection. You'll want to heal yourself up, but that doesn't happen if you miss and Dwarf powers recharge very slowly.

Black Dwarf Mire

Black Dwarf Mire

Same as Sunless Mire. Damages all foes in an area around you and gives you damage and accuracy for each one hit. Using this and then Sunless Mire is known as “double mire" and can give you ridiculous damage potential.

In the picture, you can see a double mire in action. Note that the damage and radius of the Dwarf Mire is much higher and larger than the human version.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement
Unslotted Strength253% of Brawl

You don't want this to miss. If you use the Dwarf Mire second, you can probably drop one of the accuracy since Sunless Mire will increase your accuracy anyway.


Black Dwarf Step

TP around with your Dwarf Step

It teleport again. Useful for your tank form because it moves so slowly. Teleport is a great way to start a battle by just popping right into the middle of an enemy group. It's also great to escape immobilization

/bind ctrl+lbutton powexec_name Black Dwarf Step"

This bind lets you teleport in any direction with a simple point and click (while holding CTRL). Since it uses lbutton" in the bind, it activates without using the target which can be useful in battle (as opposed to the shift bind I suggested before for your travel teleport which DOES give you a target).

Minimum SlottingCity of Heroes: end_reduce enhancement

Black Dwarf Antagonize

Black Dwarf Antagonize

A taunt power that works on a target and surrounding enemies. If you are tanking for your team, this will help you control aggro. You can see in the picture which enemies are affected by the white lines around their head. That's the "I'm pissed at you" animation.

Minimum SlottingCity of Heroes: accuracy enhancement

Stygian Circle

Regaining health and stamina

This might be the best power a Warshade has, if not the best power ever created. Ok, I might be exaggerating, but it's great. For this power alone, you don't need either health or stamina. Just stand near some defeated enemies and activate it to suck the energy from their cold, lifeless (I mean arrested) bodies. With one endurance Modification enhancement, you'll get about half a bar of endurance for one enemy and nearly full health and end for two.

The only problem you'll have is when fighting avs because it takes so long to take them down that you won't be able to use Stygian Circle to replenish yourself. For that, you should fight mostly in Nova form which has a bonus to endurance recovery and has the strongest attacks anyway.

Minimum SlottingCity of Heroes: end_reduce enhancementCity of Heroes: end_mod enhancementCity of Heroes: end_mod enhancement
Heal Strength20% of Your Life Total for One Enemy Drained

Hmm… I need to do some more testing to see how the percentage changes with one or more than one enemy at a time.

Nebulous Form

They can't hit you, but it only lasts 60 seconds

Basically the same as Phase Shift from the invisibility power pool. You become intangible (not invisible) and can't affect or be affected by anything else. For the most part this will only let you run to a safe spot since practically every ws power affects others. It has a long activation time (a few seconds) which makes it not as good as an escape power, but it does have its uses.

For example, it's a great way to absorb the alpha strike of a group of enemies. Walk into the middle of a large group, let them hit you (which doesn't hit) and then drop Nebulous Form to launch your combos before they fire again (which works very well since ws secondary effect on all powers is slow).

Now that they've adjusted the way aggro works to prevent herding, you can use NF to run through a mission right to the end and only have to worry about a few enemies who might have followed you the whole way. Used with Shadow Cloak, you might not aggro much in the first place.


Very high jump while nebulous

If you do end up running from a battle nearly dead and find you went the wrong way and you're cornered. You will often have time to launch NF and use it to get away.

Keep in mind two very important things: One is that it uses a lot of endurance. The other is that it only lasts 60 seconds no matter how much endurance you have.

Minimum SlottingCity of Heroes: end_reduce enhancement

When you use this power, the important thing is to make sure that when you turn it off (or it wears off), that you're not drained of endurance unless you're somewhere safe.

Lastly, while using this power, you have the ability to jump extremely high. For this reason, it can double as a kind of travel power if you launch it while crossing a zone. Not only are you invincible to attack, but you can make it to your location faster by jumping over walls you might not be able to.

Inky Aspect

Inky Aspect

Damages you every second or so, but keeps enemies around you disoriented. I've been told many times that the Health power from the fitness pool completely counteracts the life drain and with two Heal enhancements, you'll still gain life with it on.

Either way, as a tri-form, I've found it basically worthless unless you spend time in human form. If you want to be in melee range or need a control power to prevent damage, this will help. Note that it works well with voids as well and in pvp.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement

Stygian Return

Surprise! I'm back!

A self rez the effectiveness of which depends on how many enemies are still alive near you. Using this power is not as dangerous as it once was with 30 seconds of debt protection after rezzing in missions (as of issue 6 I believe).

Think of how fun this power can be. Let's say you're dead and your team has run with the enemies following close behind. Eventually, the enemies return to the room they were in. As the last guy walks by, you activate the power and start going postal .

Minimum SlottingCity of Heroes: heal enhancement
I'm just not sure of the minimum slotting. It really depends on how much you die. You could do recharge if you need it more often (not my problem) or damage to do more of a punch when you get up. The reason I went with heal though is imagine you're fighting an AV or Monster. You will only have one guy to suck for life and you probably will use this power at least once.
Unslotted Strength283% of Brawl
Heal Strength26% of Your Life Total for One Enemy Drained

Fortunately, the times you die will often be because of something that followed you or a group that overwhelms you giving you plenty opportunity to use this. The damage it deals is decent and the life and endurance gains are very good.

Eclipse

As a Warshade, you can pull some of the coolest combos in the game… if you live long enough. Enter Eclipse. It sucks endurance from enemies in a pbaoe around you and raises yours, but that's not it's primary use. It also increases your damage resistance to all but psionics for each enemy hit!

Using this buys you time to use your other powers and blow the roof off. You should take this power, take it as early as you can, and slot it up as fast as possible.

Minimum SlottingCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancementCity of Heroes: accuracy enhancement

According to my character builder, this slotting will bring Eclipse back every 60 seconds. Faster with Hasten (which I have too). This is fast enough to use every battle or every other battle.

Jordan Yin’s Umbral Blast Guide

Filed under: Guides,Kheldians,Testing,Warshades — Jeremy
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Shadow Bolt

Shadow Bolt

Like every other powerset, this is the short, quick, but low damage attack that's your first option. Normally, I skip the first power in the set, but in play, I found that I often end up just short of killing everything in a group with my aoe combo. I figured having a small attack that's fast helps put down the leftovers faster so I jtagwrite="respeced"/> into it at level 24.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength111% of Brawl

Ebon Eye

Ebon eye

Slower and slightly more powerful than Shadow Bolt. I ended up jtagwrite="respecing"/> out of it after a while because a bug/feature was introduced that makes your character scream every time you use the power. The scream is really dumb sounding and I needed a faster power so when I jtagwrite="respeced"/> into Shadow Bolt, I ditched Ebon Eye.

Note that in a recent update, they have fixed this horrible screaming, but I still don't like the activation delay.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength185% of Brawl

Gravimetric Snare

Gravimetric Snare - Sticks them in place with DoT

Immobilizes and does a small amount of dot. It's ok, I suppose, but it takes too long to activate, does too little damage, and only immobilizes, not holds. It's a fairly unsatisfying power in all respects so I got rid of it in my first respec with no regrets.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength213% of Brawl

Dark Nova

Dark Nova form or, as I like to call it, what the hell is in that crate!?

I'd be surprised if you hadn't seen at least one of these. For many reasons, kheldian players take the Nova_form. Those reason are usually the instant receipt of 4 powerful attacks (two of which are AOE), better endurance recovery, and flight (which a Warshade doesn't get by default like the Peacebringers do).

You can try to do an all human build, but my recommendation is to always take Nova until your first respec. It's just too convenient to have the extra powers. Also, some type of flight is almost required when using Teleport as a travel power so given the choice between Nova and Hover, Nova only make sense (not to mention kheldians are locked out of the flight pool). Nova form has very fast fly speed (hover is slow), it has a bonus to endurance recovery, and you get several nifty powers

Minimum SlottingCity of Heroes: fly enhancementCity of Heroes: fly enhancementCity of Heroes: fly enhancementCity of Heroes: acc_buff enhancementCity of Heroes: end_mod enhancement

Here are the new powers you get. You might notice that each seems to have a corresponding attack in human form (which is true), but each of these is more powerful than the human counterpart.

Dark Nova Bolt

Dark Nova Bolt

Same as Shadow Bolt, only stronger. Note that both this and the Dark Nova Blast powers are shown with no enhancements other than accuracy so you can get an idea of how powerful they are in relation to each other.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength311% of Brawl

Dark Nova Blast

Dark Nova Blast

Same as Shadow Blast in human form, only stronger. You can see that unenhanced, it does about 60% more damage than Dark Nova Bolt.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength519% of Brawl

Dark Nova Emanation

Dark Nova Emanation at work

Same as Gravitic Emanation (without the disorient). A quick, cone based attack with high damage. The primary difference is that this doesn't induce disorient or knockback, while the human equivalent does. For this reason, most combos should start with this attack.

Note: this power is not fun, it's damn fun. When you use it, little individual bolts of dark energy fire from the tip of your tail to each enemy affected. Not only does this really make the spray of the power visable, there's a loud, satisfying "SHHHHHUNK!!" noise as it hits which is amplified for each target you hit. It always makes me smile when I take out an entire group of lowbies with this power.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength517% of Brawl

Dark Nova Detonation

Dark Nova Detonation taking out a bunch of guys

Same as Dark Matter Detonation, only stronger. Targetted aoe with knockback. It makes short work of hunting groups of enemies for badges such as skulls (like in this sample shot).

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength466% of Brawl

Shadow Blast

Dark Nova Detonation taking out a bunch of guys

Like most ats, you have a basic, quick attack (Shadow Bolt) and a stronger, but slower attack (Shadow Blast). This is a good power for finishing off that mob that's barely clinging to life. I found it useful enough even without extra slots.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength304% of Brawl

Starless Step

Teleport Foe with Warshade colors. This is one of the big advantages to a Warshade over a Peacebringer, bringing the Quantum/Void to you for immediate destruction. Slot with two Accuracy at a minimum because you don't want to miss.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement

Sunless Mire

Sunless Mire is good 🙂

A great power that works like the Dark Consumption power from the Scrapper's Dark Melee powerset. It does damage to all enemies who are close to you and gives you an accuracy and damage boost for each.

I don't like to spend much time in human form and you have the Mire power in Dwarf form too so I waited to take this power until after I had a few others. Don't get me wrong though, you should definitely get it. There's nothing like a “Double Mire" .

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength223% of Brawl

I forgot to test the Brawl strength of Brawl itself after using Sunless Mire

Dark Matter Detonation

Dark Matter Detonation

A targeted aoe that does pretty decent damage to all foes near the detonation and might knock them back. Of the human powers, this is the one I slotted up right away.

As a tri-form, this is essential. If you're surrounded and in human or Dwarf form wanting to change to Nova without dying, blast this point blank to drop the enemies on their backs long enough to switch forms and unload those powerful Nova attacks.

/bind 1 "powexec_toggle_off Black Dwarf$$powexec_toggle_off Dark Nova$$powexec_name Dark Matter Detonation"

With this bind, any time I change to a human and have a targetted enemy, it fires the power blasting him and anyone nearby away so I can change to Nova or Dwarf (or run). It's good to note that while there are animation delays when changing to a non-human form, changing to human is instantaneous so it's like changing forms and firing an attack at the exact same time.

Note that in this picture, you can easily see the different in power between the human and Nova form detonation powers.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: slow enhancement
Unslotted Strength168% of Brawl

Rather than an attack, think of this more as a control power. Therefore, slot Slow before Damage.

Gravity Well

Locking down a void

This is a must. It's a hold which will prevent your target from doing anything while held. What could we do with this power? Hmm. How about Starless Step a Quantum to you and then hold them while you “arrest" them senseless?

Most importantly, and I never realized this myself until I did the math, but Gravity well is by far your strongest power other than Quasar. As an attack, you'd want it anyway, but it also holds your enemy. This is top notch. Make sure to slot it all the way as soon as you can.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
Unslotted Strength689% of Brawl

You might want two accuracy, but I found it to work very well with just one. Most Quantums and Voids are minions and if they're bosses, it's because you have a large team. You aren't likely to hit with Starless Step on a boss in the first place (let alone Gravity Well) and you'll have someone else to help you destroy/distract the Q/V so it's not as much of a problem.

Essense Drain

Sucking a little life. Not like he's going to need it for long.

Suck some life from an enemy. You must have a nearby living enemy to use it on, and it has to hit. I never took this power because the Dwarf form has it built in, and I always had other ways to restore my life. As an all-human WS, this would be critical, but as a tri-form, it's low on the priority list. Not to mention you get a much better power later that makes this one kind of pointless.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: heal enhancement
Unslotted Strength223% of Brawl
Unslotted Heal10% of Your Life Total

Gravitic Emanation

Blasting Freaks with Gravitic Emanation

For my tri-form WS, this is a great ending or middle blow to my aoe combo. As a human only, it's an exceptional opening attack. It does a decent amount of damage, knockback, and causes disorient in a wide cone.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: disorient enhancementCity of Heroes: slow enhancement
Unslotted Strength74% of Brawl

Slotting for damage is almost a waste since the power of this attack is so low. If you find you have some slots to spare, go for it, but slot Disorient Duration or Slows first. This attack will help keep you alive by putting a semi-lockdown on a large group of foes.

Unchain Essence

Unchain Essence

This initially difficult to use power requires that you target a defeated enemy to activate. Then you click the power and it does its thing. Ok, here's the deal. Yes, it can be hard to not only kill, but then target the killed (oops, I mean arrested) enemy and you have to make sure there are enough other enemies nearby to make it worthwhile, but this attack is pretty good.

According to my tests, it's more powerful than Dark Nova Detonation (it's the 5th most powerful power you have and the 2nd most powerful AoE power). Better yet, it also stuns and slows them. It takes some getting used to, but it's worth it. I've worked it into my combo (which you'll see below in the Builds section) and it pwns!

Minimum SlottingCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
Unslotted Strength483% of Brawl

Use the last slot for Recharge, Damage, or Disorient duration depending on your play style.

Dark Extraction

That gang punk didn't need that energy anyway, those freaks aren't paying any attention to me, and that Geode has no chance against my fluffy little bits of darkness. Pets are great 🙂

There might be a pet in coh that you would want to skip, but this isn't it. You know those nictus that Shadow Cyst Crystals spawn? Now you can do it too. Target a defeated enemy and activate this power to extract a nictus energy servant who flies and will blast enemies from far away with dark energy attacks. Unslotted, you can have up to two out at a time. Fully slotted and with Hasten, you can have up to 3 at a time!

Minimum SlottingCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
Pet Bolt143% of Brawl
Pet Blast391% of Brawl
Pet Detonation236% of Brawl
Pet Emanation236% of Brawl

These pets fire pretty quickly so they are great at drawing aggro from you. In this picture, you can see me resting while my pets distract the enemies. Just make sure to give them at least one accuracy enhancement so they can actually hit their targets. Also note that since any enhancment you give to your pet affects all of them, it doesn't make sense not to slot this to the very top right away. They even do a good amount of damage.

Quasar

Quasar in action (Video: 1.7Mb)
I love novas

It's a nova. Nuff said. Note that it has a built in accuracy boost so you don't need to slot accuracy.

In the picture to the right, you'll see the basic progression of the Warshade nova. It's a very satisfying explosion of massive power and you'll see that the poor victims of my demonstration are thrown very far away. Better yet (and I circled it so you can see it), there's a giant wave of negative energy rolling down the road afterward. It's a Nova you can really feel

If instead you want to see it in action, click on the video link. Check the distance that the Tsoo make

Minimum SlottingCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancement
Unslotted Strength860% of Brawl

About Peacebringer Powers

Filed under: Guides,Kheldians,Peacebringers — Jeremy

Rather than my Warshade, a Peacebringer plays far more like a Scrapper. You still get the flexibility of the various forms, but your attacks are more powerful and you're build to be self-sustianing.

Peacebringer Inherent Powers

It should be noted that a PB's secondary effect on all powers is lowered defense. Therefore, every time you hit an enemy, they become weaker than before. Therefore, you become comparatively stronger the longer the battle goes on.

The second thing to note is there are so many powers available that slots become very valuable. Only slot powers beyond the auto-slot if you really use them. That being said, if I list more than the auto-slot for a power, it's because I think it's that good :D.

The classic three

With the inherent travel power and the tri-form nature of the PB, you really don't need any of these powers. You might use brawl in early levels just as a filler attack, and you might need rest until you get your Nova form at level 6 (unless you go all human), at any reasonable level beyond 8 or so, these can be safely left blank.

01: BrawlCity of Heroes: empty enhancement01
01: SprintCity of Heroes: empty enhancement01
02: RestCity of Heroes: empty enhancement02

Realistically, I don't bother slotting either Sprint or Rest after the first 10 levels or so. If you switch forms enough, you'll never use Sprint and you tend not to need Rest either. Even if you go all human, you still won't want sprint because you have travel powers from level 1 and really don't need them.

Energy Flight

Fly only cooler looking

You have this power from level 1 and it works exactly like the Power Pool version except with a cool colored effect. It's really neat to have full flight capability from level 1. It makes badge hunting with a PB very easy.

Minimum SlottingCity of Heroes: end_reduce enhancementCity of Heroes: fly enhancementCity of Heroes: fly enhancementCity of Heroes: fly enhancement

Combat Flight

Same as Hover.

The same as the Hover from the Power Pool with better colors 🙂

Minimum SlottingCity of Heroes: fly enhancement

If you use it at all, you'll want it to be able to go faster so slot fly. At extremely high levels, if it goes fast enough, you might swap Fly speed for Defense enhancements.

Power Pool Recommendations

  • Fighting

    I really wouldn't bother here. You already have smashing and lethal defense and you don't need the attacks. It will depend mostly on your concept, but in general, I don't think you'll see much benefit from them.
  • Concealment

    Depends on your playstyle. There's no special reason to get concealment, but there's no reason to skip it either. Make the call based on how you want to play.
  • Presence

    Unlike a Warshade, I can see a PB making this pool work. PB's are all about ramming the font gate so-to-speak. They're strong enough to withstand a lot of damage and they dish it out well too.
  • Medicine

    I've never taken this pool on a non-support character, and you'd be wasting time a bit considering that you already have two self-heals, a team heal, and a self rez.
  • Leadership

    Toggles are kind of a pain for form-changers. If you plan to make an all-human PB, then maybe.
  • Teleportation

    You're locked out of this pool. You can't take it even if you want to.
  • Fitness

    There are some Archetypes and builds that can skip the Stamina series. Peacebringers are iffy on this. I'm trying to find ways to skip Fitness so I can fit in more main powers. So far, by using self heals, health isn't a problem. Conserve Energy helps too, but I find myself resting a lot. I'm experimenting with using the endurance recovery bonus of my Nova form to gain back endurance between battles, but it's been slow so far.

    I'll keep experimenting and update when I get something working, but if you go full human, you will definitely want Stamina.

  • Speed

  • This seems like a wasted pool to me. You might be able to Hasten, but I don't see any advantage to Super Speed or the other two powers in the set.
  • Leaping

  • You already have fly and resistance to everything that Acrobatics can give you with Dwarf. There's no point to this pool at all.
  • Fly

  • You're locked out of this pool. You can't take it even if you want to.

Jordan Yang’s Story

Filed under: Guides,Kheldians,Peacebringers,Testing — Jeremy
Origin and AT:
Natural Peacebringer
Powersets:
Luminous Blast, Luminous Aura
Age:
16 Years old
Distinguishing Traits:
Arrogance, Impatience, Yin/Yang symbol on chest, seems to be searching for something…
Catchphrase:
Bring it punks!

Story

This won't make a lot of sense if you haven't read Jordan's Kheldian Story

Jordan drifted in the void. As her consciousness roused, she realized that she couldn't see or feel, all physical sensations were gone. She thought back. There was an accident. Something had gone wrong with the portal she entered, but… the thought escaped her.

An uncontrollable rage filled her. She wouldn't let it end this way! There was no way she was going to be taken out for something so stupid! As she began to lose herself in her anger, she felt a strong presence and then words formed in her mind:

"Child, you have been wronged. I can see the great justice and righteousness within you. Like you, I fought for right with all my power and fury, but a mistake has brought me low and my end is near. But now, an opportunity… I may be able to strike back after all. With the last of my power, I can return you to where you belong."

His words brought her sudden clarity. She thought about her life fighting for justice. Despite all she'd accomplished, she was only 16. She had hopes and dreams; far too much life left to live. A chance, even a small chance to return to what she was…

Then she paused suspiciously

"What are you?"

"I am a Kheldian. One of the greatest of my kind!"

She knew of the Kheldians and their dual existence as humans, but she'd never envied them. What was it like to never have another moment alone? To exist in duality with another being? To have to share your own body? But she was confident she could overpower the being for control…

"I accept," she said. "Together we will live to fight again."

"No," he corrected. "I am too weak. Though my power and physical essence shall become yours, my awareness will dissipate." Jordan sensed his bitterness change to maniacal glee as he continued, "But it matters not. Had you not come, the end would be the same, though now I will have revenge. With you, the evil that crawls the universe will again know fear! Now hurry, my time grows short!" His "voice" was growing fainter.

Jordan's only had to think for a moment. A return to life and immense power? She bubbled with excitement as she reached out to embrace the being. With a tiny pang of compassion she asked, "What is your name?".

As his life force fused with hers, she reeled as the world started to spin and roar all around her. "My name is greatness. My name is power. My name is righteousness. But the important question, my young legacy, is what is your name?" Jordan could barely hear him now. "My name? What is my name?"

She felt dizzy and closed her eyes. Eyes! In shock, she reached up to touch her face. Hands! She opened her eyes. The cocoon of blistering light that surrounded her began to peel away in wisps and she found herself standing high on a building in Paragon City.

Regaining her balance, she stood up straight. She paused and looked down at her hands, palms then backs, as if trying to confirm the reality of it all. She willed power to appear and it obeyed, shooting from her hands into the sky. Searching inward, she felt the last glimmer of the Kheldian flicker… and disappear. She repeated the question aloud, "what is my name?"

Feeling the emotions surge within her, she closed her fists and looked out over the city she fought to protect, the city she loved, the city she'd died and returned for. She began to laugh, "Not even death can stop me. I'll fight again, only stronger than ever before! My name… is Jordan Yang!"

And a harsh laughter echoed among the buildings as Jordan Yang took to the skies.

Jordan’s Warshade and Peacebringer Guide

Filed under: Uncategorized — Jeremy

Yin or Yang?
Click a picture to continue

Jordan Yin - Warshade
Jordan Yang - Peacebringer

Jordan Yin’s Builds

Filed under: Guides,Kheldians,Warshades — Jeremy
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Warshade builds

The first thing you need to understand about Kheldians is that they have such a variety of powers, you'll be hard pressed to decide how to build one. The recommendations I'm making are a build that I would choose for my style of play. Use the knowledge I give you to choose your own style because Kheldians can be many, many different things.

Level 1 to 24

These levels tend to go fast especially with early travel powers. Start by getting used to your new character's playstyle and powers. There won't be much in the way of combos or jaw-dropping moves at first.

01: Shadow StepCity of Heroes: accuracy enhancement01City of Heroes: range enhancement03City of Heroes: range enhancement05City of Heroes: range enhancement19
01: AbsorptionCity of Heroes: resist enhancement01
01: Shadow BoltCity of Heroes: accuracy enhancement01
02: Gravity ShieldCity of Heroes: resist enhancement02City of Heroes: resist enhancement03City of Heroes: resist enhancement05
04: Gravimetric SnareCity of Heroes: accuracy enhancement04
06: Dark NovaCity of Heroes: fly enhancement06City of Heroes: fly enhancement07City of Heroes: end_mod enhancement07
06: Dark Nova BoltCity of Heroes: accuracy enhancement06
06: Dark Nova BlastCity of Heroes: accuracy enhancement06
06: Dark Nova EmmanationCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement09City of Heroes: damage enhancement09City of Heroes: damage enhancement15
06: Dark Nova DetonationCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement11City of Heroes: damage enhancement13City of Heroes: damage enhancement19
08: Shadow BlastCity of Heroes: accuracy enhancement08City of Heroes: damage enhancement15
10: Starless StepCity of Heroes: accuracy enhancement10City of Heroes: accuracy enhancement11
10: Shadow RecallCity of Heroes: accuracy enhancement10
12: Dark Matter DetonationCity of Heroes: accuracy enhancement12City of Heroes: damage enhancement13
14: Shadow CloakCity of Heroes: def_buff enhancement14
16: HastenCity of Heroes: recharge enhancement16City of Heroes: recharge enhancement17City of Heroes: recharge enhancement17
18: Gravity WellCity of Heroes: accuracy enhancement18
20: Black DwarfCity of Heroes: resist enhancement20City of Heroes: resist enhancement21City of Heroes: resist enhancement21
20: Black Dwarf StrikeCity of Heroes: accuracy enhancement20
20: Black Dwarf SmiteCity of Heroes: accuracy enhancement20
20: Black Dwarf MireCity of Heroes: accuracy enhancement20
20: Black Dwarf DrainCity of Heroes: accuracy enhancement20
20: Black Dwarf StepCity of Heroes: empty enhancement
20: Black Dwarf AntagonizeCity of Heroes: empty enhancement
22: Stygian CircleCity of Heroes: end_reduce enhancement22City of Heroes: end_mod enhancement23City of Heroes: end_mod enhancement23
24: Sunless MireCity of Heroes: accuracy enhancement24

Combos

  • (The double mire)Dwarf Form Mire+Human Form Mire – To do this, start in dwarf form because the effect is much larger and if you take damage, it will be lessened. Switch to human (but not using the bind that launches dark detonation… in fact, you might use a different bind or a macro to switch to human and launch human mire at the same time). Now that you have the double mire effect, you have wicked attack strength and accuracy for any other combo. For best results, do this when someone else is controlling aggro
  • Starless Step+Gravity Well – Use to take out nasty enemies (like voids).
  • Dark Nova Emmanation + Dark Nova Detonation + Human form bind – If you set the human bind to fire Dark Detonation as I recommended, you have a very fast, high damage combo that works even better on enemies that are held (so the knockback effects don't spread them out too much). Open this combo with a Double Mire if you can.

Play Tips

  • Your playstyle up to level 24 will be mostly Nova. Human form is used for the Starless Step/Gravity Well combo, sneaking around (Shadow Cloak), and using Shadow Recall to bring friends to you. It's also used for Sunless Mire, but the reason I left that until level 24 is because until you have the dwarf or Super Speed (which gives you full invisibility with Shadow Cloak) to get you close without the danger, I found it too hard to use to be useful at this point.
  • You automatically get Shadow Recall (the warshade version of Recall Friend) at level 10, but you won't have full invisibility unless you get Super Speed. A few ways of "sneaking" to the end of a mission to shorten the mission time are:
    • Change to dwarf and just run. Teleport past enemies if there's room, but just take the hits if there's not. Becuase of the new aggro limits the devs put in to prevent herding entire maps, they'll stop following you eventually.
    • Use Shadow Cloak to reduce the range that enemies can see you and then use Shadow Step to teleport past groups. This doesn't work well in caves, but most other maps it works fine.
    • If you're in an open map or a warehouse, you can often just fly to the end with your Nova form.
    Once you're at the end, recall your friends.
  • No matter what you do, take Stygian Circle at 22, learn it, and love it. It is this power and this power alone that prevents you from having to use the fitness pool. When you start to lose life, endurance, or both, just walk up close to some dead enemies and use it.
  • Part of playing a WS well is using your forms to your advantage. Use the binds I recommended to change forms always from Nova to human to Dwarf or Dwarf to human to Nova (never Nova to Dwarf directly). The reason is that by firing Dark Detonation when shifting, you get a few seconds to change while the enemy is busy getting up from the knockback.
  • In battle, if I find out there's a strong jtagwrite="mezzer"/> or some control effects that cause knockdown or such, I'll switch to dwarf until the effect/enemy are gone. Also if I'm starting to get in over my head, switching to dwarf for the defense firing Dwarf Drain to recover life. Your endurance will come back fairly fast because your attacks are too slow to drain it quickly.

Level 35 Rebuild

Once I hit 34 and did the respec trial (by the end of which I was level 35), this was my build:

01: Shadow StepCity of Heroes: end_reduce enhancementCity of Heroes: range enhancementCity of Heroes: range enhancementCity of Heroes: range enhancement
01: AbsorptionCity of Heroes: resist enhancement
01: Shadow BoltCity of Heroes: accuracy enhancement
02: Gravity ShieldCity of Heroes: resist enhancement
04: Gravimetric SnareCity of Heroes: accuracy enhancement
06: Dark NovaCity of Heroes: fly enhancementCity of Heroes: fly enhancementCity of Heroes: end_mod enhancementCity of Heroes: acc_buff enhancement
06: Dark Nova BoltCity of Heroes: accuracy enhancementCity of Heroes: damage enhancement
06: Dark Nova BlastCity of Heroes: accuracy enhancementCity of Heroes: damage enhancement
06: Dark Nova EmmanationCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
06: Dark Nova DetonationCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement

The only major change in this section is the lack of slots on the first 4 level powers. I found that in the end, the first level powers are just not used that much. The Nova slotting shouldn't surprise anyone.

08: Starless StepCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement
10: HastenCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancement
10: Shadow RecallCity of Heroes: recharge enhancement
12: Sunless MireCity of Heroes: accuracy enhancement
14: Shadow CloakCity of Heroes: def_buff enhancement
16: Super SpeedCity of Heroes: empty enhancement
18: Gravity WellCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: recharge enhancement
20: Black DwarfCity of Heroes: resist enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancement
20: Black Dwarf StrikeCity of Heroes: accuracy enhancement
20: Black Dwarf SmiteCity of Heroes: accuracy enhancement
20: Black Dwarf MireCity of Heroes: accuracy enhancement
20: Black Dwarf DrainCity of Heroes: accuracy enhancement
20: Black Dwarf StepCity of Heroes: empty enhancement
20: Black Dwarf AntagonizeCity of Heroes: empty enhancement

I left Super Speed unslotted because I just don't need the extra speed. I'm using it for stealth, not travel. It's at this point that I realized that a tech like Shadow Blast is a waste of time when Gravity well hits harder and is a hold too. Spend slots on it before any other human form attack. As for Dwarf Step and Antagonize, I just don't see any useful slotting for them. They work fine with no slots unless you really need to be tank-like with your taunts.

22: Stygian CircleCity of Heroes: end_reduce enhancementCity of Heroes: end_mod enhancementCity of Heroes: end_mod enhancement
24: Dark Matter DetonationCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
26: Gravitic EmanationCity of Heroes: accuracy enhancementCity of Heroes: disorient enhancement
28: Inky AspectCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement
30: Unchain EssenceCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: recharge enhancement
32: Dark ExtractionCity of Heroes: accuracy enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
35: QuasarCity of Heroes: accuracy enhancement

And finally, no surprises with this either. I have yet to make good use of Inky Aspect, but I expect it will come into its own soon. Either way, there's no point in taking damage from it if you don't hit them so I put 2 Accuracy.

Combos

A really big combo. I didn't capture the Stygian Circle at the end and I did this before I figured out that starting with the Dwarf Mire is faster, but otherwise, this is pretty much how it works. (Video: 4.8Mb)
  • Double Mire + Dark Nova Emmanation + Dark Nova Detonation + Human form bind (Dark Detonation) + Gavitic Emmanation + Unchain Essence + Stygian Circle + Dark Extraction – This combo rocks, though it pretty much requires small groups or that someone else has the majority of the Aggro.
  • Double Mire+Quasar+Blue Inspriation+Stygian Circle – This is a fairly standard combo for people who have both a nova and an edurance recovery power (like Dark Extraction or Consume).

Anyway, that's all the further I've gone with my WS. So far, she sucks in PvP and I expect that the only way to resolve that is to go straight human (which I'm just not going to do on this build). When it comes to PvP, I'm thinking that the Defender-like WS is at a disavantage so you're better off using the Scrapper-like PB.

Jordan Yang’s Peacebringer Builds

Filed under: Guides,Kheldians,Peacebringers — Jeremy
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Peacebringer builds

The first thing you need to understand about Kheldians is that they have such a variety of powers, you'll be hard pressed to decide how to build one. The recommendations I'm making are a build that I would choose for my style of play. Use the knowledge I give you to choose your own style because Kheldians can be many, many different things.

Level 1 to 24

These levels tend to go fast especially with early travel powers. Start by getting used to your new character's playstyle and powers. There won't be much in the way of combos or jaw-dropping moves at first.

01: Energy FlightCity of Heroes: end_reduce enhancement01City of Heroes: fly enhancement03City of Heroes: fly enhancement03
01: IncandescenceCity of Heroes: resistance enhancement01
01: Gleaming BoltCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement05City of Heroes: damage enhancement05
02: Shining ShieldCity of Heroes: resistance enhancement02
04: Essence BoostCity of Heroes: recharge enhancement04City of Heroes: recharge enhancement07City of Heroes: recharge enhancement07
06: Bright NovaCity of Heroes: fly enhancement06City of Heroes: fly enhancement09City of Heroes: end_mod enhancement09City of Heroes: end_mod enhancement11
06: Bright Nova BoltCity of Heroes: accuracy enhancement06
06: Bright Nova BlastCity of Heroes: accuracy enhancement06
06: Bright Nova ScatterCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement11City of Heroes: damage enhancement13City of Heroes: damage enhancement17
06: Bright Nova DetonationCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement13City of Heroes: damage enhancement15City of Heroes: damage enhancement19
08: Radiant strikeCity of Heroes: accuracy enhancement08City of Heroes: damage enhancement23City of Heroes: damage enhancement25
10: Combat FlightCity of Heroes: def_buff enhancement10
10: Proton ScatterCity of Heroes: accuracy enhancement10
12: Build UpCity of Heroes: recharge enhancement12City of Heroes: recharge enhancement15City of Heroes: recharge enhancement17
14: Luminous DetonationCity of Heroes: accuracy enhancement14
16: Gleaming BlastCity of Heroes: accuracy enhancement16
18: Incandescent StrikeCity of Heroes: accuracy enhancement18City of Heroes: damage enhancement19City of Heroes: damage enhancement21
20: White DwarfCity of Heroes: resistance enhancement20City of Heroes: resistance enhancement21City of Heroes: resistance enhancement23
20: White Dwarf StrikeCity of Heroes: accuracy enhancement20
20: White Dwarf SmiteCity of Heroes: accuracy enhancement20
20: White Dwarf FlareCity of Heroes: accuracy enhancement20
20: White Dwarf SublimationCity of Heroes: heal enhancement20
20: White Dwarf AntagonizeCity of Heroes: empty enhancement20
20: White Dwarf StepCity of Heroes: empty enhancement20
22: Reform EssenceCity of Heroes: heal enhancement22
24: Conserve EnergyCity of Heroes: recharge enhancement24

Combos

  • (for multiple targets) Bright Nova Scatter + Bright Nova Detonation + Proton Scatter + Luminous Detonation. If you have your target's trapped (by terrain or because of a controller effect, you can start this combo with the White Dwarf Flare.
  • (for single targets) Bright Nova Blast + Bright Nova Bolt + Incandescent Strike + Radiant Strike. By the time you finish this combo, your nova powers should be recharged so you can switch back to Nova and start again.

Play Tips

  • Starting a battle in Nova Form is good to get a few good hits in, but then switching to human gives you better defense and access to your heal powers while finding a safe time to change back to Nova for the damage.
  • Build Up is obviously a good thing to do before any combo, but try to alter the combo to use human powers first since the animation delay in changing to Nova form sucks away your precious BU time.
  • Use Conserve Power just before launching your biggest combos and especially when fighting monsters and avs.
  • In battle, if I find out there's a strong jtagwrite="mezzer"/> or some control effects that cause knockdown or such, I'll switch to dwarf until the effect/enemy are gone. Also if I'm starting to get in over my head, switching to dwarf for the defense firing Dwarf Drain to recover life. Your endurance will come back fairly fast because your attacks are too slow to drain it quickly.

I haven't gotten much higher than 24 so far so I'll update when I have something to say. The one piece of advice I can give people who like to slot their squids or Dwarfs is this: Though it may only be a bug that the devs will fix soon, when you do a respec, you can slot your Nova and Dwarf powers from level 1 instead of the level you got them. This lets you steal slots from low level powers that you might not have wanted to use for those powers.

Jordan Yang’s Luminous Aura Guide

Filed under: Guides,Kheldians,Peacebringers,Powersets — Jeremy
NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Incandescence

No cost auto-power that increases your energy and negative energy resistance. Energy attacks include radiation, darkness powers, lasers, electricity, etc. Common enemy types that use these include council, shivans, and clocks

Minimum SlottingCity of Heroes: resist enhancement

Shining Shield

Unenhanced, it's dropping the damage by 21%

Increases resistance to lethal and smashing. This includes bullets, bats, rocks, punches, or anything else that's a form of physical damage. Since this is by far the most common form of damage in the game, this shield is the most useful.

Minimum SlottingCity of Heroes: resist enhancement
Unslotted Damage Resistance21% Reduction of Smashing/Lethal

If you plan to go all human, taking the shields is a good idea. Otherwise, it's something I just don't use that much.

Essence Boost

Essence Boost = Dull Pain for Peacebringers

Increases your life total temporarily and heals you slightly. Useful before a tough battle for not getting killed right away, but also often used as a heal when needed that also makes you tougher at the same time.

Minimum SlottingCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancement
Life Increase29% of Previous Life Total
Effective Heal40% of Previous Life Total

So you can use it to increase your life total by 30ish percent or you can use it as a heal that heals for about 40 percent of your life total (AND increases your life total

Thermal Shield

22% protection unenhanced

Increases resistance to fire, cold, and toxic damage. This includes zombie puke, demon fire, and, uh… that's kind of it. Not much uses cold. It's there now and then, but very, very rare. For the most part, just a few council and crey use it. The toxic protection is good in low levels where you fight vhaz, but the fire will serve you well throughout the game.

Minimum SlottingCity of Heroes: resist enhancement
Unslotted Damage Resistance22% Reduction of Fire/Cold/Toxic

I don't think I'll have room in my build for this, but it's worth noting.


Quantum Shield

26% protection unenhanced

Increases resistance to energy and negative energy. Same as Absorption, but stronger. Turn it on when you need it, but note that many more enemies use energy attacks than fire, cold, or toxic (especially since you will always find yourself facing other Kheldians and a large amount of council in your missions as a Kheldian). If you had to choose, chances are this shield will serve you better than Thermal Shield.

Minimum SlottingCity of Heroes: resist enhancement
Unslotted Damage Resistance26% Reduction of Energy/Negative Energy

Group Energy Flight

Fly for you and the team

If you can think of a use for Group Fly, you're a better hero than I. If you think it's good, get it. It works exactly the same as the power pool version.

Minimum SlottingCity of Heroes: end_reduce enhancementCity of Heroes: end_reduce enhancement

White Dwarf

The translucent lobster - aka White Dwarf

Right on! It's your tank form. Not only do you get a bunch of new powers automatically, you have extremely high resistance to all damage (except psionics) and any type of hold, slow, or knockback. You would have to run all three of the other shields to equal this and for this reason, I go mostly shieldless and just switch to dwarf for defense.

Note that while the Dwarf form also has a bonus to endurance regeneration, there's little point in slotting it unless you plan to fight in Dwarf form a lot.

Minimum SlottingCity of Heroes: resist enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancement

White Dwarf Strike

White Dwarf Strike

Medium damage, but slow to recharge. Might knock down an opponent (as opposed to knockback).

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength300% of Brawl

White Dwarf Smite

White Dwarf Smite

Stronger and adds possible disorient or dropping flyers on top of what Strike does. Still better than most human form attacks, but still fairly slow.

Minimum SlottingCity of Heroes: accuracy enhancement
Unslotted Strength491% of Brawl

White Dwarf Flare

White Dwarf Flare

Same as the human version. You have to be on the ground, but wham! So the WS has double mire, you have double flare!

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement
Unslotted Strength345% of Brawl

You might want to slot this to the top if you use it in a combo as I do.

White Dwarf Sublimation

White Dwarf Sublimation

Same as Reform Essence. It's a self heal that comes in very handy. When you start to get into trouble, you can just change to dwarf form for high defense and hit this power to heal too.

Minimum SlottingCity of Heroes: heal enhancement
Unslotted Heal Strength25% of Your Life Total

White Dwarf Step

It teleport again. Useful for your tank form because it moves so slowly. Teleport is a great way to start a battle by just popping right into the middle of an enemy group. It's also great to escape immobilization

/bind ctrl+lbutton “powexec_name White Dwarf Step"

This bind lets you teleport in any direction with a simple point and click (while holding CTRL). Since it uses “lbutton" in the bind, it activates without using the target which can be useful in battle (as opposed to the shift bind I suggested before for your travel teleport which DOES give you a target).

Minimum SlottingCity of Heroes: end_reduce enhancement

White Dwarf Antagonize

White Dwarf Antagonize

A taunt power that works on a target and surrounding enemies. If you are tanking for your team, this will help you control aggro.

Minimum SlottingCity of Heroes: accuracy enhancement

Reform Essence

Reform Essence - Regaining health

This is a great way to gain a little extra life. If you plan to play mostly human, a Shield power would be smarter due to the fact that prevention of damage is better than healing it after the fact (assuming you put your energy into the right shield for the time. Otherwise if you're allergic to toggles the way I am, you might benefit from the extra heal Reform Essence provides.

Minimum SlottingCity of Heroes: heal enhancement
Unslotted Heal Strength25% of Your Life Total

Conserve Energy

Conserve Energy - Works the same way as all the others do.

Makes all your powers cost less endurance for a few seconds. If anything will help you skip the Fitness pool, this is it. The problem is that it doesn't come back nearly as often as you need so you'll end up holding it for particularly tough battles.

I'm not a fan of powers that need to be held until they're useful since you tend to never use them, but there's no way you should skip this power. Every 5 minutes (or less with enhancements), you can unload PB fury like crazy!

Minimum SlottingCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancement

Quantum Flight

Quantum Flight - Fast and invulnerable

Gives you stealth, intangibility, and faster flight than your normal power. Apparently the end drain is insane, but considering there's no activation time like Phase Shift so it makes a fantastic escape power.

I bet this power pisses off Villains in pvp .

Minimum SlottingCity of Heroes: end_reduce enhancementCity of Heroes: end_reduce enhancementCity of Heroes: end_reduce enhancement

Restore Essence

Reform Essence

A self rez that brings you to half life and endurance.

Minimum SlottingCity of Heroes: empty enhancement

Light Form

Light Form

High resistance to all damage (except Psi of course), resistance to Disorient, Immob, Hold, sleep. Endurance recovery increase. It blocks shifting to Nova or Dwarf, but you are so tough, who needs it? This power is a lot like Unstoppable from the invulnerability set so beware of the health and endurance crash at the end.

Minimum SlottingCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancementCity of Heroes: resist enhancement

About Warshade Powers

Filed under: Guides,Kheldians,Warshades — Jeremy

Since Jordan Yen was a D3, transitioning to a Warshade made sense. Not only does it have dark powers as well, many of those powers are decidedly Defenderish. Holds, immobilization, stealth, and friend teleport… That and many WS powers need either a living or defeated enemy to work similar to the dark power set for defenders. I was used to this playstyle and therefore wasn't bothered by what many feel is a drawback to WS's. In reality, it felt more like merging Jordan with a Blaster.

Warshade Inherent Powers

It should be noted that a WS's secondary effect on all powers is slow. Therefore, every time you hit an enemy, they become slower than before. This is more of a control technique than the pb who's secondary effect is lowered defense. I used this to my advantage, as the recharge rate on most kheldian powers is comparatively long.

The second thing to note is there are so many powers available that slots become very valuable. Only slot powers beyond the auto-slot if you really use them. That being said, if I list more than the auto-slot for a power, it's because I think it's that good :D.

The classic three

With the inherent travel power and the tri-form nature of the WS, you really don't need any of these powers. You might use brawl in early levels just as a filler attack, and you might need rest until you get your Nova form at level 6 (unless you go all human), at any reasonable level beyond 8 or so, these can be safely left blank.

01: BrawlCity of Heroes: empty enhancement01
01: SprintCity of Heroes: empty enhancement01
02: RestCity of Heroes: empty enhancement02

Realistically, I don't bother slotting either Sprint or Rest after the first 10 levels or so. If you switch forms enough, you'll never use Sprint and you tend not to need Rest either.

Shadow Step

Teleport the WS way

You have this power from level 1 and it works exactly like the Power Pool version except with different colors. To use if effectively, bind it to a key just like you would for Teleport.

/bind shift "powexec_name Shadow Step"

This activates the teleport power and gives you a target on the screen so you can choose where to teleport. Note that if the target is red, you can't teleport there (though this is really stupid. You should be able to teleport to any location on the screen that the target touches).

Oops, It spun me away from my target

The moment you come out of the teleport, hit the shift key again to bring up your target. You'll have to figure out the timing because if you go to fast (as of issue 7), the game gets confused and will spin you around teleporting you to the left or right randomly.

Generally, the few seconds they give you to hover before falling is enough to pick your next target and if you need more time, are running out of end_reduce, or want to fly the rest of the way to your target for safety reasons (so you don't pop out in the middle of a large group), switch to nova form. You'll easily change before you begin falling (especially if you bind the power to a key as I recommended earlier).

Note that you don't actually get Nova Form until level 6 at least, but that's the first time you can choose a Power Pool power anyway.

Minimum SlottingCity of Heroes: end_reduce enhancementCity of Heroes: range enhancementCity of Heroes: range enhancement

Up to level 34, I found that I didn't really have enough slots available to give more than two slots to Shadow Step. Even then, I am still able to outrun nearly anyone to a mission.

Shadow Recall

Doing cool things with Shadow Recall

The same as the Recall Friend power from the Teleportation Power Pool with better colors 🙂

/bind f12 "team $target! I am opening a portal through the darkness!$$powexec_name shadow recall"

Set with a custom message, but this it to tell your target that you are teleporting them. This is especially useful if you have more than one person on a team who can teleport team members so they know not to tp the same person as you.

You can see from this picture that I have teleported my whole team to the boss of the mission. If you look in the chat window, you can also see my bind in action 🙂

Minimum SlottingCity of Heroes: interrupt enhancement

You want to slot it with interrupt reduction because if there's a team mate in trouble, you need to get them out fast. Every second can count.

Power Pool Recommendations

  • Fighting

    If you're desperate for the defensive bonuses of the last two powers in this set, go for it, but the melee range attacks are a waste considering you have plenty of more powerful stuff to choose from in your Primary and Secondary powersets.
  • Concealment

    Waste. You already have your own versions of Stealth and Phase Shift where yours have additional abilities and look cooler
  • Presence

    Eh, I'm not really seeing a use for this. Maybe for a Peacebringer who's built for human form fighting.
  • Medicine

    If you were dying to be more of a Defender-like character, go for it, but I personally didn't with my WS.
  • Leadership

    Toggles are kind of a pain for form-changers. If you plan to make an all-human WS, then maybe.
  • Teleportation

    You're locked out of this pool. You can't take it even if you want to.
  • Fitness

    There are some Archetypes and builds that can skip the Stamina series. Warshades are one of them. By level 22 you get Stygian Circle which drains dead guys for life and endurance. Because of this, you will be full force after every battle so you can actually skip the Fitness pool entirely.
  • Speed

  • Though you have to switch to human form to use Hasten, it's worth it. Between your nova, your dwarf, and human powers, you can launch power after power like crazy! The other power I recommend here is Super Speed. You already have a WS brand of Stealth and you get the WS Recall Friend power automatically so you only need one more power for the all-powerful Sneak and TP combo.
  • Leaping

  • You have Teleport by default, you have fly with Nova form, you have resistance to everything that Acrobatics can give you with Dwarf. There's no point to this pool at all.
  • Fly

  • You're locked out of this pool. You can't take it even if you want to.
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